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Update README.md
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README.md

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@@ -9,15 +9,15 @@ To use this API for your mod:
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- grab the correct API version from the releases
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- unzip the src file into your project - please note there is an example mod, built off the forge example mod, that demonstrates basic MCMS usage by providing a wrapper for zombies.
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- edit your build.gradle file to include the following:
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-- under buildscript -> repositories:
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--- mavenCentral() (if it's not already there)
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--- maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
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-- under buildscript -> dependencies:
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--- classpath 'org.joml:joml:1.9.16'
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-- under dependencies:
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--- compile 'org.joml:joml:1.9.16'
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- - under buildscript -> repositories:
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- - - mavenCentral() (if it's not already there)
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- - - maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
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- - under buildscript -> dependencies:
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- - - classpath 'org.joml:joml:1.9.16'
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- - under dependencies:
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- - - compile 'org.joml:joml:1.9.16'
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- refresh your gradle project (./gradlew setupDecompWorkspace Eclipse or ./gradlew genEclipseRuns if you used the built-in eclipse workspace).
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-- this will download JOML from the maven repository and add it to the classpath.
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- - this will download JOML from the maven repository and add it to the classpath.
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- inside a static constructor in your mod class (see the examples if you don't know what that is), make sure to run firemerald.mcms.api.API.init()
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The API automatically manages skeletons, obj data, bone effects data, animations, and models created using the firemerald.mcms.api.util.Loader class. It is highly recommended to use that instead of manual loading!

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