Commit e005324
FirstGearGames
4.6.19R
- Fixed rigidbodies never settling on clients often resulting in very subtle shaking and excessive replicate/reconcile sends.
- Fixed WriteUnsignedPackedWhole ensuring 9 bytes rather than 10, very rarely causing out of bounds exception when writing large numbers.
- Fixed replayed replicates executing 1 tick early.
- Improved notes within CharacterControllerPrediction demo script.
- Improved upgraded internal API for Unity 6.
- Added NetworkObject.LocalReconcileCorrectionType when using physics prediction; this repairs rigidbody drifting during replays due to non-deterministic physics.1 parent a166e8d commit e005324
118 files changed
Lines changed: 3374 additions & 2455 deletions
File tree
- Assets/FishNet
- CodeGenerating
- Helpers
- Extension
- ILCore
- cecil-0.11.4
- Mono.Cecil.Cil
- Mono.Cecil.Metadata
- Mono.Cecil.PE
- Mono.Cecil
- Mono.Collections.Generic
- Mono.Security.Cryptography
- rocks/Mono.Cecil.Rocks
- Demos/Prediction/CharacterController
- Materials
- Prefabs
- Scripts
- Textures
- Runtime
- Editor/Configuring
- Generated/Component
- NetworkTransform
- Prediction
- Managing
- Prediction
- Timing
- Object
- Editor
- NetworkBehaviour
- NetworkObject
- Prediction
- Plugins/GameKit/Dependencies/Utilities
- Serializing
- Helping
- Transporting/Transports/Tugboat/LiteNetLib
- Utils
- Utility/Performance
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