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GameData/MOARdV/MAS_ASET/ALCORMFD40x20/MAS_APEx_MFD40x20.cfg

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PROP
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{
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name = MAS_APEx_MFD40x20_Science //MAS_ALCOR_Science40x20
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MODEL
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{
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model = ASET/ASET_Props/MFDs/ALCORMFD40x20/ALCORMFD40X20
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texture = bg01, ASET/ASET_Props/MFDs/ALCORMFD40x20/bg01
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texture = bg02, ASET/ASET_Props/MFDs/ALCORMFD40x20/bg02
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texture = screen-emissive, ASET/ASET_Props/MFDs/ALCORMFD40x20/screen-emissive
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texture = screen, ASET/ASET_Props/MFDs/ALCORMFD40x20/screen
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}
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MODULE
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{
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name = MASMonitor
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screenTransform = FlatMon40x10Screen // Transform for the monitor
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layer = _Emissive // Name of texture layer to work with on the screen surface.
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screenSize = 640, 640
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fontSize = 16, 32 // Fixed font dimensions
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font = InconsolataGo
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style = Bold
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textColor = 255, 255, 255, 255
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backgroundColor = 0, 0, 8, 255 // Background color
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monitorID = %AUTOID%
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startupScript = fc.SetPersistent("%AUTOID%_ScienceType", 0)
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// pageID = 0
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page = MAS_APEx_MFD40x20_PG_ScienceRoot //ALCOR_MFD40x20_ScienceRoot
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// pageID = 1
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page = MAS_APEx_MFD40x20_PG_ScienceRun //ALCOR_MFD40x20_ScienceRun
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// pageID = 2
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page = MAS_APEx_MFD40x20_PG_ScienceTransmit //ALCOR_MFD40x20_ScienceTransmit
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// pageID = 3
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page = MAS_APEx_MFD40x20_PG_ScienceDump //ALCOR_MFD40x20_ScienceDump
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// pageID = 4
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page = MAS_APEx_MFD40x20_PG_ScienceContainer //ALCOR_MFD40x20_ScienceContainer
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// pageID = 5
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page = MAS_APEx_MFD40x20_PG_ScienceContainerOptions //ALCOR_MFD40x20_ScienceContainerOptions
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}
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MODULE
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{
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name = MASComponent
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COLOR_SHIFT
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{
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name = Monitor power-off
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transform = FlatMon40x10Screen
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passiveColor = 0,0,0,255
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activeColor = 255,255,255,255
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variable = fc.Conditioned(1)
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}
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COLOR_SHIFT
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{
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name = Buttons backlight
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transform = MFD_Buttons_Obj
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passiveColor = 0,0,0,255
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activeColor = COLOR_ASET_SWITCHER_BORDER_POSITIVECOLOR
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variable = fc.Conditioned(fc.GetPersistentAsNumber("Backlight"))
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blend = true
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}
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COLLIDER_EVENT
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{
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name = A button
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collider = button_A
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onClick = fc.SendSoftkey("%AUTOID%", 17)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = B button
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collider = button_B
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onClick = fc.SendSoftkey("%AUTOID%", 18)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = C button
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collider = button_C
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onClick = fc.SendSoftkey("%AUTOID%", 19)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = D button
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collider = button_D
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onClick = fc.SendSoftkey("%AUTOID%", 20)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = E button
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collider = button_E
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onClick = fc.SendSoftkey("%AUTOID%", 21)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = F button
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collider = button_F
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onClick = fc.SendSoftkey("%AUTOID%", 22)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = G button
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collider = button_G
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onClick = fc.SendSoftkey("%AUTOID%", 23)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = R1 button
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collider = buttonR1
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onClick = fc.SendSoftkey("%AUTOID%", 10)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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// Orbit / Orbit+Disp
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name = R2 button
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collider = buttonR2
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onClick = fc.SendSoftkey("%AUTOID%", 11)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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// Docking/Docking+
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name = R3 button
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collider = buttonR3
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onClick = fc.SendSoftkey("%AUTOID%", 12)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = R4 button
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collider = buttonR4
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onClick = fc.SendSoftkey("%AUTOID%", 13)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = R5 button
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collider = buttonR5
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onClick = fc.SendSoftkey("%AUTOID%", 14)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = R6 button
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collider = buttonR6
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onClick = fc.SendSoftkey("%AUTOID%", 15)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = R7 button
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collider = buttonR7
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onClick = fc.SendSoftkey("%AUTOID%", 16)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = UP button
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collider = button_UP
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onClick = fc.SendSoftkey("%AUTOID%", 0)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = DOWN button
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collider = button_DOWN
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onClick = fc.SendSoftkey("%AUTOID%", 1)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = ENTER button
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collider = button_ENTER
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onClick = fc.SendSoftkey("%AUTOID%", 2)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = ESC button
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collider = button_ESC
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onClick = fc.SendSoftkey("%AUTOID%", 3)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = HOME button
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collider = button_HOME
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onClick = fc.SendSoftkey("%AUTOID%", 4)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = RIGHT button
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collider = button_RIGHT
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onClick = fc.SendSoftkey("%AUTOID%", 5)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = LEFT button
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collider = button_LEFT
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onClick = fc.SendSoftkey("%AUTOID%", 6)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = NEXT button
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collider = buttonR9
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onClick = fc.SendSoftkey("%AUTOID%", 7)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = PREV button
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collider = buttonR10
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onClick = fc.SendSoftkey("%AUTOID%", 8)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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COLLIDER_EVENT
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{
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name = STBY button
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collider = button_STBY
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onClick = fc.SendSoftkey("%AUTOID%", 9)
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sound = Squad/Sounds/sound_click_tick
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volume = 0.6
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}
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}
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}

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