-
Notifications
You must be signed in to change notification settings - Fork 8
Expand file tree
/
Copy pathFluidPictureInPictureController.swift
More file actions
453 lines (346 loc) · 10.8 KB
/
Copy pathFluidPictureInPictureController.swift
File metadata and controls
453 lines (346 loc) · 10.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
import FluidStack
import UIKit
import FluidCore
import GeometryKit
/**
A container view controller that manages a view to be floating, maximizing, hiding, etc.
*/
open class FluidPictureInPictureController: FluidWrapperViewController {
public final var state: State {
customView.state
}
private var customView: View {
view as! View
}
public final override func loadView() {
view = View()
}
open override func viewDidLoad() {
super.viewDidLoad()
}
public final func setContent(_ content: UIView) {
customView.containerView.setContent(content)
}
public final func setMode(_ mode: Mode, animated: Bool = true) {
customView.setMode(mode, animated: animated)
}
}
extension FluidPictureInPictureController {
struct Position: OptionSet {
let rawValue: Int
static let right: Position = .init(rawValue: 1 << 0)
static let left: Position = .init(rawValue: 1 << 1)
static let top: Position = .init(rawValue: 1 << 2)
static let bottom: Position = .init(rawValue: 1 << 3)
init(
rawValue: Int
) {
self.rawValue = rawValue
}
}
public enum Mode {
case maximizing
case folding
case floating
case hiding
}
public struct Configuration {
}
public final class ContainerView: UIView {
weak var content: UIView?
/**
Displays a given view, and the current displaying view would be removed instead.
*/
public func setContent(_ content: UIView) {
self.content?.removeFromSuperview()
addSubview(content)
self.content = content
content.frame = bounds
content.autoresizingMask = [.flexibleWidth, .flexibleHeight]
}
public override func action(for layer: CALayer, forKey event: String) -> CAAction? {
let action = super.action(for: layer, forKey: event)
return action
}
}
public struct State {
struct ConditionToLayout: Equatable {
var bounds: CGRect
var inset: UIEdgeInsets
var safeAreaInsets: UIEdgeInsets
var layoutMargins: UIEdgeInsets
}
public internal(set) var mode: Mode = .floating
var conditionToLayout: ConditionToLayout?
var inset: UIEdgeInsets = .zero
var snappingPosition: Position = [.right, .bottom]
}
private final class View: UIView {
let containerView: ContainerView = .init()
let sizeForFloating = CGSize(width: 100, height: 140)
let safeAreaFinder: SafeAreaFinder
private(set) var state: State = .init() {
didSet {
receiveUpdate(state: state, oldState: oldValue)
}
}
public override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let view = super.hitTest(point, with: event)
if view == self {
return nil
} else {
return view
}
}
override init(
frame: CGRect
) {
self.safeAreaFinder = .init(windowScene: nil)
super.init(frame: frame)
let dragGesture = UIPanGestureRecognizer(target: self, action: #selector(handlePanGesture))
containerView.addGestureRecognizer(dragGesture)
addSubview(containerView)
NotificationCenter.default.addObserver(self, selector: #selector(handleInsetsUpdate), name: SafeAreaFinder.notificationName, object: nil)
}
required init?(
coder: NSCoder
) {
fatalError("init(coder:) has not been implemented")
}
deinit {
NotificationCenter.default.removeObserver(self)
}
@objc private func handleInsetsUpdate(notification: Notification) {
guard notification.userInfo?["finder"] as? SafeAreaFinder === safeAreaFinder else { return }
let inset = notification.object as! UIEdgeInsets
state.inset = inset
setNeedsLayout()
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) { [self] in
self.layoutIfNeeded()
}
.startAnimation()
}
func setMode(_ mode: Mode, animated: Bool) {
state.mode = mode
setNeedsLayout()
switch mode {
case .maximizing:
setIsHidden(false, animated: animated)
case .folding:
setIsHidden(false, animated: animated)
case .floating:
setIsHidden(false, animated: animated)
case .hiding:
setIsHidden(true, animated: animated)
}
if animated {
let animator = UIViewPropertyAnimator(
duration: 0.6,
timingParameters: UISpringTimingParameters(
dampingRatio: 0.9,
initialVelocity: .zero
)
)
animator.addAnimations {
self.layoutIfNeeded()
}
animator.startAnimation()
} else {
layoutIfNeeded()
}
}
override func layoutSubviews() {
super.layoutSubviews()
switch state.mode {
case .hiding:
break
case .maximizing:
containerView.frame = bounds
state.conditionToLayout = nil
case .folding:
break
case .floating:
let proposedCondition = State.ConditionToLayout(
bounds: bounds,
inset: state.inset,
safeAreaInsets: safeAreaInsets,
layoutMargins: layoutMargins
)
switch state.conditionToLayout {
case .some(let condition) where condition != proposedCondition:
state.conditionToLayout = proposedCondition
case .none:
state.conditionToLayout = proposedCondition
default:
return
}
Fluid.setFrameAsIdentity(calculateFrameForFloating(for: state), for: containerView)
}
}
override func didMoveToWindow() {
super.didMoveToWindow()
safeAreaFinder.windowScene = window?.windowScene
if window != nil {
safeAreaFinder.start()
} else {
safeAreaFinder.pause()
}
}
override func layoutMarginsDidChange() {
super.layoutMarginsDidChange()
setNeedsLayout()
}
override func safeAreaInsetsDidChange() {
super.safeAreaInsetsDidChange()
setNeedsLayout()
}
private func receiveUpdate(state: State, oldState: State) {
}
private func calculateFrameForFloating(
for state: State
) -> CGRect {
let containerSize = sizeForFloating
let baseFrame = bounds
let insetFrame =
baseFrame
.inset(by: state.inset)
.insetBy(dx: 12, dy: 12)
var origin = CGPoint(x: 0, y: 0)
if state.snappingPosition.contains(.top) {
origin.y = insetFrame.minY
}
if state.snappingPosition.contains(.bottom) {
origin.y = insetFrame.maxY - containerSize.height
}
if state.snappingPosition.contains(.left) {
origin.x = insetFrame.minX
}
if state.snappingPosition.contains(.right) {
origin.x = insetFrame.maxX - containerSize.width
}
return .init(origin: origin, size: containerSize)
}
func setIsHidden(_ isHidden: Bool, animated: Bool) {
let animator = UIViewPropertyAnimator(duration: 0.6, dampingRatio: 0.8) { [self] in
if isHidden {
containerView.alpha = 0
containerView.transform = .init(scaleX: 0.8, y: 0.8)
} else {
containerView.alpha = 1
containerView.transform = .identity
}
}
animator.startAnimation()
}
@objc
private dynamic func handlePanGesture(gesture: UIPanGestureRecognizer) {
guard state.mode == .floating else {
return
}
switch gesture.state {
case .began:
fallthrough
case .changed:
let translation = gesture.translation(in: gesture.view)
let animator = UIViewPropertyAnimator(
duration: 0.4,
timingParameters: UISpringTimingParameters(
dampingRatio: 1,
initialVelocity: .zero
)
)
animator.addAnimations {
gesture.view.unsafelyUnwrapped.center.x += translation.x
gesture.view.unsafelyUnwrapped.center.y += translation.y
}
animator.startAnimation()
gesture.setTranslation(.zero, in: gesture.view)
case .possible:
break
case .ended,
.cancelled,
.failed:
let frame = gesture.view!.convert(gesture.view!.bounds, to: self)
let gestureVelocity = gesture.velocity(in: self)
var locationBasedAnchorPoint: Position {
switch (bounds.width / 2 > frame.minX, bounds.height / 2 > frame.midY) {
case (true, true):
return [.left, .top]
case (true, false):
return [.left, .bottom]
case (false, true):
return [.right, .top]
case (false, false):
return [.right, .bottom]
}
}
var flickDirection: Position? {
let bound: CGFloat = 500
var directions: Position = []
switch gestureVelocity.x {
case ..<(-bound):
directions.insert(.left)
case bound...:
directions.insert(.right)
default: break
}
switch gestureVelocity.y {
case ..<(-bound):
directions.insert(.top)
case bound...:
directions.insert(.bottom)
default: break
}
return directions
}
var velocityBasedAnchorPoint: Position? {
guard let flickDirection = flickDirection else { return nil }
var base = locationBasedAnchorPoint
if flickDirection.contains(.top) {
base.remove(.bottom)
base.insert(.top)
}
if flickDirection.contains(.bottom) {
base.remove(.top)
base.insert(.bottom)
}
if flickDirection.contains(.right) {
base.remove(.left)
base.insert(.right)
}
if flickDirection.contains(.left) {
base.remove(.right)
base.insert(.left)
}
return base
}
state.snappingPosition = velocityBasedAnchorPoint ?? locationBasedAnchorPoint
let fromCenter = Geometry.center(of: frame)
let toCenter = Geometry.center(of: calculateFrameForFloating(for: state))
let delta = CGPoint(
x: toCenter.x - fromCenter.x,
y: toCenter.y - fromCenter.y
)
var baseVelocity = CGVector(
dx: gestureVelocity.x / delta.x,
dy: gestureVelocity.y / delta.y
)
baseVelocity.dx = baseVelocity.dx.isFinite ? baseVelocity.dx : 0
baseVelocity.dy = baseVelocity.dy.isFinite ? baseVelocity.dy : 0
let animator = UIViewPropertyAnimator(
duration: 0.8,
timingParameters: UISpringTimingParameters(
dampingRatio: 0.8,
initialVelocity: baseVelocity
)
)
animator.addAnimations {
self.containerView.center = toCenter
}
animator.startAnimation()
@unknown default:
assertionFailure()
}
}
}
}