Prototype implementation for WinUI 3 with Win2D#614
Conversation
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Don't worry about non-Windows CI failures too much for now, we'll find a workaround. |
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There is an error in nuget-push:
Does it due to the missing Windows 11 SDK 10.0.22621.0 ? |
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It is possible. Any idea what are the requirements for this to work? I know of the following options:
If it is a workload requirement (quite possible), then we'd just need to update our CI to install the correct workload. |
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Not something I have any idea how to do on CI, unfortunately. The list of components available there out of the box is public. Perhaps there still is a corresponding workload? I tried
Unfortunately, I am not sure about relation between MAUI and WinUI, and I was unable to find anything quickly — so far. I'll investigate more. |
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I know nothing about CI. Here is what I found: Installed Windows SDKs in Windows Server 2025: 10.0.26100.0 Installed Windows SDKs in Windows Server 2022: 10.0.17763.0 If we are using Windows Server 2025, I try to set target framework to 26100 version? |
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That's a good clue! Let's try switching to 26100 and see if it fixes the issue on It seems that we accidentally have different Windows versions for test CI and publish CI — this is incorrect and I'll fix it in due time. For now, let's target the |
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For non-Windows CI failures, maybe we can add this to csproj files to deal with: <EnableWindowsTargeting>true</EnableWindowsTargeting>which also exists in WpfMath.csproj. |


Associated issue: #423
Current implementation is incomplete. Highlighting selected range and rendering image are not implemented.
There is still a issue: when loading font from file, long paths will cause UNABLE_RO_MASK_PATH, see microsoft/Win2D#1025 .