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cursor state to showcase active unit better [bounty: 6 XTR] #2246
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bountySome amount of our token, XatteR, is offeredSome amount of our token, XatteR, is offeredcodingThis issue requires some programmingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eyeVarious things that easily catch the eye
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bountySome amount of our token, XatteR, is offeredSome amount of our token, XatteR, is offeredcodingThis issue requires some programmingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eyeVarious things that easily catch the eye
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When hovering active unit, the cursor should turn into a "progress" type of pointer if there's no ability selected or unit is not a viable target anyway.