-
Notifications
You must be signed in to change notification settings - Fork 13
Expand file tree
/
Copy pathdescription.ext
More file actions
474 lines (416 loc) · 25.5 KB
/
description.ext
File metadata and controls
474 lines (416 loc) · 25.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
author = Frontline Operations Group;
onLoadMission = "| Welcome to Frontline Operations |";
overviewText = "Welcome to Frontline Operations, Lead the Invasion, Using Conventional Tactics and Operations to capture Strategic Locations and establish Forward Operation Bases across the island, Train your Skills in Different Roles, Within a Realistic Combat Environment!";
onLoadIntroTime = 1;
onLoadMissionTime = 1;
onLoadName = Frontline Operations;
// loadScreen = "Screens\FLO.paa";
// overviewPicture = "Screens\FLO.paa";
disabledAI = 1;
enableDebugConsole = 1;
Respawn = 3; // Respawn type. See → https://community.bistudio.com/wiki/Arma_3_Respawn
respawnButton = 1; // Respawn button
respawnOnStart = 0;
RespawnDelay = 7; // Respawn delay
RespawnDialog = 0; // Scoreboard
respawnTemplates[] = {"MenuPosition"};
corpseManagerMode = 0; // FLO owns corpse cleanup.
weaponholderManagerMode = 0; // FLO owns dropped weapon cleanup.
wreckManagerMode = 0; // FLO owns wreck cleanup.
#include "Scripts\defines.hpp"
#include "IDS_Logistics\CfgLogistics.hpp"
#include "IDS_Logistics\dialogs\BuildMenuDialog.hpp"
class CfgFunctions {
#include "CfgFunctions.hpp"
#include "LARs\spawnComp\functions\functions.cpp"
#include "IDS_Logistics\IDS_Logistics_Functions.hpp"
#include "IDS_Notifications\IDS_Notifications_Functions.hpp"
};
class RscTitles {
#include "IDS_Notifications\ui\RscNotifications.hpp"
#include "UI\FLO_captureUI.hpp"
titles[] = {};
};
class CfgRemoteExec
{
// List of script functions allowed to be sent from client via remoteExec
class Functions {
mode = 2;
class BIS_fnc_debugConsoleExec { allowedTargets = 0;jip = 1; };
class SpawnScript { allowedTargets = 0;jip = 1; };
class FLO_fnc_displayNotification { allowedTargets = 0; jip = 0; };
class FLO_fnc_showDynamicText { allowedTargets = 0; jip = 0; };
class FLO_fnc_addIntelServer { allowedTargets = 2; jip = 0; };
class FLO_fnc_gtnAlertCivilianReport { allowedTargets = 2; jip = 0; };
class FLO_fnc_civilianRequestIntel { allowedTargets = 2; jip = 0; };
class FLO_fnc_civilianRequestMission { allowedTargets = 2; jip = 0; };
class FLO_fnc_civilianMissionManager { allowedTargets = 2; jip = 0; };
class FLO_fnc_civilianMissionResolveAction { allowedTargets = 2; jip = 0; };
class FLO_fnc_civilianDetaineeCommand { allowedTargets = 2; jip = 0; };
class FLO_fnc_gtnCommanderRadioMessage { allowedTargets = 0; jip = 0; };
class FLO_fnc_initClientFinalize { allowedTargets = 0; jip = 1; };
class FLO_fnc_gtnSyncAlertBatch { allowedTargets = 0; jip = 0; };
class FLO_fnc_gtnSyncCommanderIntelMarkers { allowedTargets = 0; jip = 0; };
class FLO_fnc_gtnQueueArtilleryRadioMission { allowedTargets = 0; jip = 0; };
};
};
#include "compositions\compositions.hpp"
#include "Scripts\MissionSetupMenu\Dialog_Faction.hpp"
#include "Scripts\RequestMenu\Dialog_Request.hpp"
class Params
{
class AutoSaveSwitch
{
title = "AutoSave Switch";
texts[] = { "Activate", "DeActivate"};
values[] = { 1, 0};
default = 1;
isGlobal = 1;
};
class AutoSaveInterval
{
title = "AutoSave Interval";
texts[] = { "5 Minutes", "10 Minutes", "20 Minutes"};
values[] = { 300, 600, 1200 };
default = 300;
isGlobal = 1;
};
class FreshStart
{
title = "Mission Save Mangament";
texts[] = { "Load Mission Progress", "Reset Mission Progress"};
values[] = { 0, 1 };
default = 0;
isGlobal = 1;
};
class RestrictedArsenal
{
title = "Restricted Arsenal";
texts[] = { "Enable", "Disable"};
values[] = { 0, 1 };
default = 1;
isGlobal = 1;
};
class RagequitBlocker
{
title = "Disable Abort Button While Unconscious";
texts[] = { "Enable", "Disable"};
values[] = { 0, 1 };
default = 1;
isGlobal = 1;
};
class DisableSystemChat
{
title = "Disable System Chat";
texts[] = { "Enable", "Disable"};
values[] = { 0, 1 };
default = 1;
isGlobal = 1;
};
};
class CfgHints
{
class ConventionalOperations
{
class ArmouredBattalion
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_armor.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Armoured Battalion</t><br /><t align = 'center' shadow = '1' size='1'>Enemy Heavy Mechenized and Armoured Patrol Group, May be Stationary or Moving Toward Objectives!</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>+ 50 $ on Destruction</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class AerialPatrol
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_plane.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Aerial Patrol</t><br /><t align = 'center' shadow = '1' size='1'>Enemy Fixed and Rotary Wing Squadruns Patrol Group, Defending the Skies and Ready to Engage Potential Threats!</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>+ 50 $ on Destruction</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Insurgency
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_unknown.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>INSURGENCY</t><br /><t align = 'center' shadow = '1' size='1'>Potential Insurgent Activities, Beware of IEDs, VBIEDs and Suicide Bombers, Remote Mortar Groups and Garrisoned Ambush,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>+ 30 $ on Capture</t><br /><t align = 'center' color = '#2edb1e' shadow = '0.8' size='1'> + + + Reputation</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class RoadBlocks
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_service.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Military RoadPost</t><br /><t align = 'center' shadow = '1' size='1'>RoadBlocks and CkeckPoints Contains of Enemy Light Patrols and Infantry, Gaurding their Primiter,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>+ 30 $ on Capture</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Outpost
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_support.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Military OutPost</t><br /><t align = 'center' shadow = '1' size='1'>Military Outposts are Support Stations and Forward Operation Bases, they are well Gaurded and may Host POWs,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>+ 50 $ on Capture</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> + 5 $ each 5 Min</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class BOutpost
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\n_support.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Military HeadQuarters</t><br /><t align = 'center' shadow = '1' size='1'>Military Headquarters are Heavily Gaurded Bases and the Center of The Enemy Ground Opertions, Heavily Gaurded with Infantry and Armor Groups,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>+ 100 $ on Capture</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> + 5 $ each 5 Min</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class City
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_installation.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Occupied City</t><br /><t align = 'center' shadow = '1' size='1'>Occupied City Garrisoned Heavily by Infantry and light Vehicles, Many Windows to watch out and too Many Civilians around, </t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'> + 100 $ on Capture</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> + 5 $ each 5 Min</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t><br /><t align = 'center' color = '#2edb1e' shadow = '0.8' size='1'> + + + Reputation</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Capital
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\n_installation.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Occupied Capital</t><br /><t align = 'center' shadow = '1' size='1'>Occupied Capital Garrisoned Heavily by Infantry and light and Heavy Vehicles, Many Windows and Bunkers to watch out and too Many Civilians around, </t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>200 $ on Capture</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> + 5 $ each 5 Min</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t><br /><t align = 'center' color = '#2edb1e' shadow = '0.8' size='1'> + + + Reputation</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class AntiAir
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_antiair.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>AntiAir Site</t><br /><t align = 'center' shadow = '1' size='1'>Anti Air and SAM Sites, Ready to Engage any Threat at long and Medium Ranges, Usually Gaurded by Infantry!</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>30 $ on Destruction</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Logistic
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_maint.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Logistic Base</t><br /><t align = 'center' shadow = '1' size='1'>Logistic Bases are the Vehicle Refits and Service Stations, Resource Crate May Exict Gaurded by Infantry and light Vehicles, Stationary Vehicles can be Sabotaged to Dismante Support,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>30 $ on Capture</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> + 5 $ each 5 Min</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> Dismantle Vehicle Support for 1 Hour</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Barracks
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\MapControl\ruin_CA.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Military Barracks</t><br /><t align = 'center' shadow = '1' size='1'>Barracks are the Main Infantry Garrisons, Heavily Gaurded, and the Main Patrol Bases, Destroy them to Dismantle Infantry Support,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>50 $ on Destruction</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> Dismantle Infantry Heavy Weapons for 1 Hour</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class RadarSite
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\MapControl\power_CA.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Military Radar Site</t><br /><t align = 'center' shadow = '1' size='1'>Radar Sites are the Main Intellegence Center, Gaurded Mostly by Infantry, Dismantle Enemy operations and Disable AA Sites on Destruction,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>50 $ on Destruction</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> Dismantle AA Sites for 1 Hour</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> - - - Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Missquad
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\a3\Ui_f\data\Map\Markers\Military\warning_CA.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Missing Squad</t><br /><t align = 'center' shadow = '1' size='1'>Potential Zone of Friendly Missing Squad, to be Investigated for More Information, and Potential Rescue Mission,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>30 $ on Rescue</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class CrashSite
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\a3\Ui_f\data\Map\Markers\Military\unknown_CA.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Crash Site</t><br /><t align = 'center' shadow = '1' size='1'>Potential Zone of Friendly Crashed Aerial Vehicles, to be Investigated for More Information, and Potential Rescue Mission, and Technology Removal,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>30 $ on Rescue</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Ship
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_naval.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Destroyer Ship</t><br /><t align = 'center' shadow = '1' size='1'>Stationary Enemy Battle Cruiser Ship Gaurded by Infantry and Attack boats, can be Captured and Secured,</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>50 $ on Capture</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> + + + Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class MineField
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\IGUI\Cfg\simpleTasks\types\mine_ca.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>MineField</t><br /><t align = 'center' shadow = '1' size='1'>MineField in the Radius of 350 to 500 Meters, Proceed with caution, Clear All Mines to Secure the Minefield</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>50 $ on Clearance</t><br /><t align = 'center' color = '#2edb1e' shadow = '0.8' size='1'> + + + Reputation</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class Recon
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\Markers\NATO\o_recon.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Recon Site</t><br /><t align = 'center' shadow = '1' size='1'>Enemy Recon Sites Contained of Light Infantry Patrols and Recon Camp Sites, Eliminate them to Disrupt their Operations, </t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>30 $ on Capture</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> - - - Aggression</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class RadioTower
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#FF3619' image='\A3\ui_f\data\Map\MapControl\transmitter_CA.paa'/><br /><t color='#CE2B2B' font='PuristaBold' align = 'center' shadow = '1' size='2'>Radio Tower</t><br /><t align = 'center' shadow = '1' size='1'>Radio Towers are the Main Comms Stations, Thay can be Sabotaged to Disrupt Enemy Communication, or Climb them and Intercept Comms to Locate Enemy Forces and Capture the Tower, </t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1'>Enemy Force Tracking on Capture</t><br /><t align = 'center' color = '#ffd900' shadow = '1' size='1.5'>30 $ on Destruction</t><br /><t align = 'center' color = '#CE2B2B' shadow = '0.8' size='1'> - - - Aggression</t><br /><t align = 'center' color = '#2edb1e' shadow = '0.8' size='1'> - - - Reputation</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class BluZone
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#0188FE' image='\A3\ui_f\data\Map\Markers\NATO\b_installation.paa'/><br /><t color='#0188FE' font='PuristaBold' align = 'center' shadow = '1' size='2'>Blue Zone</t><br /><t align = 'center' shadow = '1' size='1'>Blue Zones are Objectives Freed from Enemy, Supporting the West by Providing Resources, and Being Supported in Terms of Security and Stability,</t><br /><t align = 'center' color = '#ffd900' shadow = '0.8' size='1'> + 5 $ each 5 Min</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
class FOB
{
displayName = "";
displayNameShort = "";
description = "<img size='7' align = 'center' color='#EEFE01' image='\A3\ui_f\data\Map\Markers\NATO\b_installation.paa'/><br /><t color='#EEFE01' font='PuristaBold' align = 'center' shadow = '1' size='1.7'>F.O.B | O.P</t><br /><t align = 'center' shadow = '1' size='1'>Forward Operation Bases and Observation posts are the Main Military Bases at your Disposal, Providing Assets and Supplies FOBs and OPs Fuel your Military Operations and Dominance,</t>";
tip = "";
arguments[] = {
{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
{"name"}, // Nested array means element (specially formatted part of text)
"name player" // Simple string will be simply compiled and called, String can also link to localization database in case it starts by str_
};
image = "";
noImage = false;
dlc = -1;
};
};
};