You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
tweak(client): hero selection halo uses a soft radial-gradient texture
Replace the flat white Arc with a lazily-built CanvasTexture whose
radial gradient fades 0.9 → 0 alpha from center to edge. The halo
now reads as a soft light instead of a visible circle. Texture key
'hero-selection-halo' is generated once per scene and reused.
Pulse tween still alpha + scale yoyo (650ms), targeting the Image
object so the gradient glows rather than a disc.
0 commit comments