[ENHANCEMENT] Allow ESCAPE key to exit editors when first opened#7510
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T5mpler wants to merge 222 commits into
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[ENHANCEMENT] Allow ESCAPE key to exit editors when first opened#7510T5mpler wants to merge 222 commits into
T5mpler wants to merge 222 commits into
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…bject writer. Co-Authored-By: TechnikTil <TechnikTil@users.noreply.github.com>
approved by Kade and Eric via Discord
* Opening FNFC files * rrr -> rr in get_currentSongMetadata() --------- Co-Authored-By: Cameron Taylor <cameron.taylor.ninja@gmail.com>
…ted easier by other haxeUI stuff
Working properties panel with placeholder events hooked up. TODO: Add PurSnake's easing graphs. Bind up the inputs for the zoom camera field Fix panel title not updating properly. Redo menu items to use @:bind, add the CameraEditorCommandHandler Cleanup properties panel event bindings, and implement ease preview (mostly) Merge remote-tracking branch 'secret/master' into feature/eog-properties-panel-electric-boogaloo Fix some merge conflict resolution.
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This should be closed due to the Camera Editor not accepting enhancements at the moment. |
Member
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We've added loading from song templates now, so this won't be a concern. |
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This PR allows the user to use the ESCAPE key for if they want to exit any editors firsthand when opening them.
While the F4 key does exist to automatically return to the Main Menu, a lot of people generally don't know first hand that this keybind exists, leading you to believe that you're unable to exit the editor at all when opening it. This is especially bad for the Camera Editor as the user could believe they're softlocked if they don't have any .fnfc files to continue on, and DON'T know about the F4 key.