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Automatic update of the reference pages [skip ci]
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docs/gdevelop5/all-features/expressions-reference.md

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@@ -1345,6 +1345,7 @@ Simulate realistic 3D physics for this object including gravity, forces, collisi
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| `Object.Physics3D::Mass()` | Return the mass of the object (in kilograms) ||
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| `Object.Physics3D::MassCenterX()` | Mass center X ||
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| `Object.Physics3D::MassCenterY()` | Mass center Y ||
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| `Object.Physics3D::MassCenterZ()` | Mass center Z ||
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| `Object.Physics3D::Restitution()` | Return the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.. ||
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| `Object.Physics3D::WorldScale()` | Return the world scale. ||
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docs/gdevelop5/all-features/physics3d/reference.md

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@@ -204,6 +204,7 @@ Compare the object restitution. Energy conservation on collision. The combined r
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| `Object.Physics3D::Mass()` | Return the mass of the object (in kilograms) ||
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| `Object.Physics3D::MassCenterX()` | Mass center X ||
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| `Object.Physics3D::MassCenterY()` | Mass center Y ||
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| `Object.Physics3D::MassCenterZ()` | Mass center Z ||
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| `Object.Physics3D::Restitution()` | Return the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.. ||
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| `Object.Physics3D::WorldScale()` | Return the world scale. ||
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