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docs/gdevelop5/events/js-code/javascript-in-extensions/index.md

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@@ -115,12 +115,12 @@ When you chose a specific type for the object in the parameter list, you need to
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/** @type {Array<gdjs.SpriteRuntimeObject>} */
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const players = eventsFunctionContext.getObjects("Player");
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```
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You can find a list of all object type in the [GDJS documentation page for RuntimeObject](https://docs.gdevelop.io/GDJS%20Runtime%20Documentation/classes/gdjs.RuntimeObject.html).
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You can find the list of all object types in the [GDJS documentation page for RuntimeObject](https://docs.gdevelop.io/GDJS%20Runtime%20Documentation/classes/gdjs.RuntimeObject.html).
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### Get resources in JavaScript
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Resource parameters are string containing the name of the resource. You can get the resource content from some [ResourceManager](https://docs.gdevelop.io/GDJS%20Runtime%20Documentation/interfaces/gdjs.ResourceManager.html).
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Resource parameters are strings containing the name of the resource. You can get the resource content from some [ResourceManager](https://docs.gdevelop.io/GDJS%20Runtime%20Documentation/interfaces/gdjs.ResourceManager.html).
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For instance, to get an image for a 2D game you can do as follows:
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