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[Auto] [Improve] Fixed scene editor broken link, added layer effect enable/disable and lighting layer docs (#471)
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automated_updates_data.json

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"date": "2026-02-20",
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"summary": "Improved events docs: fixed truncated sentence and added execution-flow diagram in async.md, fixed backtick typo in while/index.md, removed stray word in gamejolt publishing doc"
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},
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{
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"date": "2026-02-23",
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"summary": "Improved scene editor docs: fixed broken URL in scene-editor/index.md, added enable/disable effect and parameter type info to layer-effects.md, and added lighting layer and follow-base-layer-camera docs to layers-and-cameras.md"
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},
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{
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"date": "2026-02-22",
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"summary": "Fixed publishing docs: removed outdated 'iOS coming soon' claim, fixed broken mobile links, updated Android sideloading instructions for Android 8+, and clarified macOS/Windows security bypass steps"

docs/gdevelop5/interface/scene-editor/index.md

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5. **Size values:** instance's size values like Width -horizontal size-, Height -vertical size- and Depth for 3D objects
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6. **Maintain proportions:** links size values to be modified proportionally. Values can be modified by typing the size in the input, or by clicking on the input's name and dragging horizontally to increase or decrease the value
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7. **Reset to object values:** reset modified values in the instance to their object's original size
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8. **Layer:** displays the instance's location in the [Layer Panel](https://gdevelop-wiki-git-fork-lunimoon-patch-6-gdevelop.vercel.app/gdevelop5/interface/scene-editor/#layers-panel)
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8. **Layer:** displays the instance's location in the [Layer Panel](/gdevelop5/interface/scene-editor/#layers-panel)
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9. **Rotation:** instance's angle on the scene, more axis are visible for 3D objects
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10. **Animation:** displays and modifies instance's animation
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docs/gdevelop5/interface/scene-editor/layer-effects.md

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The background color of the scene cannot have any effect applied. For a background that is more than a single color, you can use a [Tiled Sprite](/gdevelop5/objects/tiled_sprite) and apply an effect to the layer that object is on.
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## Enabling or disabling an effect during the game
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You can toggle an effect on or off without removing it entirely. Use the **Enable effect on a layer** action, specifying the layer name, the effect name, and whether to enable or disable it. The **Layer effect is enabled** condition lets you check the current state of an effect.
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This is useful for gameplay feedback — for example, enabling a color-distortion effect when the player takes damage, then disabling it a moment later.
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## Changing effect parameters during the game
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Using events, you can manipulate a layer effect's parameters during the game. It can be useful for different situations: a day-night cycle, a flashback effect, etc...
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![](/gdevelop5/interface/scene-editor/layer-effects/pasted/20230310-213358.png)
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There are three different actions depending on the type of parameter you want to change:
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- **Effect property (number)** — for numeric values such as blur strength or brightness.
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- **Effect property (string)** — for text values such as the texture file path used by the Displacement effect.
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- **Effect property (boolean)** — for yes/no toggles exposed by some effects.
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## Advanced effects usage
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!!! warning

docs/gdevelop5/interface/scene-editor/layers-and-cameras.md

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## Reference
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All actions, conditions and expressions are listed in [layers and cameras reference page](/gdevelop5/all-features/layers-and-cameras/reference/).
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All actions, conditions and expressions are listed in [layers and cameras reference page](/gdevelop5/all-features/layers-and-cameras/reference/).

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