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Automatic update of the reference pages [skip ci]
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docs/gdevelop5/behaviors/all-behaviors.md

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|<img src="/gdevelop5/icons/CppPlatform/Extensions/destroyoutsideicon.png" class="extension-icon"></img>|**Destroy when outside of the screen**|Destroy objects automatically when they go outside of the 2D camera borders.|[Read more...](/gdevelop5/behaviors/destroyoutside) ([reference](/gdevelop5/all-features/destroy-outside-behavior/reference))|
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|<img src="/gdevelop5/icons/res/actions/saveUp.svg" class="extension-icon"></img>|**Save state configuration**|Allow the customize how the object is persisted in a save state.|[Read more...](/gdevelop5/all-features/save-state) ([reference](/gdevelop5/all-features/save-state/reference))|
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### Movement
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/AStaricon.png" class="extension-icon"></img>|**Pathfinding**|Move objects to a target while avoiding all objects that are flagged as obstacles.|[Read more...](/gdevelop5/behaviors/pathfinding) ([reference](/gdevelop5/all-features/pathfinding-behavior/reference))|
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/pathfindingobstacleicon.png" class="extension-icon"></img>|**Obstacle for pathfinding**|Flag objects as being obstacles for pathfinding.|[Read more...](/gdevelop5/behaviors/pathfinding) ([reference](/gdevelop5/all-features/pathfinding-behavior/reference))|
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|<img src="/gdevelop5/icons/res/physics-deprecated32.png" class="extension-icon"></img>|**Physics Engine**|Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0|[Read more...](/gdevelop5/behaviors/physics) ([reference](/gdevelop5/all-features/physics-behavior/reference))|
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|<img src="/gdevelop5/icons/res/physics32.png" class="extension-icon"></img>|**2D Physics Engine**|Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.|[Read more...](/gdevelop5/behaviors/physics2) ([reference](/gdevelop5/all-features/physics2/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/physics3d.svg" class="extension-icon"></img>|**3D physics engine**|Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.|[Read more...](/gdevelop5/behaviors/physics3d) ([reference](/gdevelop5/all-features/physics3d/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/physics_car3d.svg" class="extension-icon"></img>|**3D physics car**|Simulate a realistic car using the 3D physics engine. This is mostly useful for the car controlled b...|[Read more...](/gdevelop5/behaviors/physics3d) ([reference](/gdevelop5/all-features/physics3d/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/physics_character3d.svg" class="extension-icon"></img>|**3D physics character**|Allow an object to jump and run on platforms that have the 3D physics behavior(and which are general...|[Read more...](/gdevelop5/behaviors/physics3d) ([reference](/gdevelop5/all-features/physics3d/reference))|
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### Players
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/multiplayer.svg" class="extension-icon"></img>|**Multiplayer object**|Allow the object to be synchronized with other players in the lobby.|[Read more...](/gdevelop5/all-features/multiplayer) ([reference](/gdevelop5/all-features/multiplayer/reference))|
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### User interface
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/draggableicon.png" class="extension-icon"></img>|**Draggable object**|Move objects by holding a mouse button (or touch).|[Read more...](/gdevelop5/behaviors/draggable) ([reference](/gdevelop5/all-features/draggable-behavior/reference))|
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/AnchorIcon.png" class="extension-icon"></img>|**Anchor**|Anchor objects to the window's bounds.|[Read more...](/gdevelop5/behaviors/anchor) ([reference](/gdevelop5/all-features/anchor-behavior/reference))|
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### Visual effect
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/lightObstacleIcon32.png" class="extension-icon"></img>|**Light Obstacle Behavior**|Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by ...|[Read more...](/gdevelop5/all-features/lighting/reference)|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/tween_behavior32.png" class="extension-icon"></img>|**Tween**|Smoothly animate position, angle, scale and other properties of objects.|[Read more...](/gdevelop5/behaviors/tween) ([reference](/gdevelop5/all-features/tween/reference))|
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## Reviewed behaviors
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|<img src="/gdevelop5/icons/res/actions/scale24_black.png" class="extension-icon"></img>|**Scalable objects**|Actions/conditions/expression to change or check the scale of an object (default: 1).|[Read more...](/gdevelop5/objects) ([reference](/gdevelop5/all-features/scalable-capability/reference))|
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|<img src="/gdevelop5/icons/res/actions/opacity24.png" class="extension-icon"></img>|**Objects with opacity**|Action/condition/expression to change or check the opacity of an object (0-255).|[Read more...](/gdevelop5/objects) ([reference](/gdevelop5/all-features/opacity-capability/reference))|
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|<img src="/gdevelop5/icons/res/conditions/text24_black.png" class="extension-icon"></img>|**Objects containing a text**|Allows an object to contain a text, usually shown on screen, that can be modified.|[Read more...](/gdevelop5/objects) ([reference](/gdevelop5/all-features/text-container-capability/reference))|
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|<img src="/gdevelop5/icons/res/conditions/3d_box.svg" class="extension-icon"></img>|**3D capability**|Common features for all 3D objects: position in 3D space (including the Z axis, in addition to X and...|[Read more...](/gdevelop5/all-features/scene3d/reference)|
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docs/gdevelop5/objects/all-objects.md

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|<img src="/gdevelop5/icons/CppPlatform/Extensions/primitivedrawingicon.png" class="extension-icon"></img>|**Shape painter**|Draw basic 2D shapes using events.|[Read more...](/gdevelop5/objects/shape_painter) ([reference](/gdevelop5/all-features/primitive-drawing/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/spine.svg" class="extension-icon"></img>|**Spine (experimental)**|Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).|[Read more...](/gdevelop5/objects/spine) ([reference](/gdevelop5/all-features/spine-object/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/tile_map_collision_mask32.svg" class="extension-icon"></img>|**External Tilemap (Tiled/LDtk) collision mask**|Invisible object handling collisions with parts of a tilemap.|[Read more...](/gdevelop5/objects/tilemap) ([reference](/gdevelop5/all-features/tilemap/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/tile_map.svg" class="extension-icon"></img>|**Tile map**|Grid-based map built from reusable tiles.|[Read more...](/gdevelop5/objects/tilemap) ([reference](/gdevelop5/all-features/tilemap/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/tile_map.svg" class="extension-icon"></img>|**External Tilemap (Tiled/LDtk)**|Tilemap imported from external editors like LDtk or Tiled.|[Read more...](/gdevelop5/objects/tilemap) ([reference](/gdevelop5/all-features/tilemap/reference))|
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### General
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/spriteicon.png" class="extension-icon"></img>|**Sprite**|Animated object which can be used for most elements of a 2D game.|[Read more...](/gdevelop5/objects/sprite) ([reference](/gdevelop5/all-features/sprite/reference))|
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/TiledSpriteIcon.png" class="extension-icon"></img>|**Tiled Sprite**|Displays an image repeated over an area.|[Read more...](/gdevelop5/objects/tiled_sprite) ([reference](/gdevelop5/all-features/tiled-sprite-object/reference))|
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/PanelSpriteIcon.png" class="extension-icon"></img>|**Panel Sprite ("9-patch")**|An image with edges and corners that are stretched separately from the full image.|[Read more...](/gdevelop5/objects/panel_sprite) ([reference](/gdevelop5/all-features/panel-sprite-object/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/3d_box.svg" class="extension-icon"></img>|**3D Box**|A box with images for each face|[Read more...](/gdevelop5/all-features/scene3d/reference)|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/3d_model.svg" class="extension-icon"></img>|**3D Model**|An animated 3D model, useful for most elements of a 3D game.|[Read more...](/gdevelop5/all-features/scene3d/reference)|
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/texticon.png" class="extension-icon"></img>|**Text**|Displays a text on the screen.|[Read more...](/gdevelop5/objects/text) ([reference](/gdevelop5/all-features/text-object/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/bbcode32.png" class="extension-icon"></img>|**BBText**|Formatted text allowing to mix styles using BBCode markup.|[Read more...](/gdevelop5/objects/bbtext) ([reference](/gdevelop5/all-features/bbtext/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/bitmapfont32.png" class="extension-icon"></img>|**Bitmap Text**|Image-based text.|[Read more...](/gdevelop5/objects/bitmap_text) ([reference](/gdevelop5/all-features/bitmap-text/reference))|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/text_input.svg" class="extension-icon"></img>|**Text input**|A text field the player can type text into.|[Read more...](/gdevelop5/all-features/text-input/reference)|
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|<img src="/gdevelop5/icons/JsPlatform/Extensions/videoicon32.png" class="extension-icon"></img>|**Video**|Displays a video.|[Read more...](/gdevelop5/objects/video) ([reference](/gdevelop5/all-features/video/reference))|
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/particleSystemicon.png" class="extension-icon"></img>|**2D particles emitter**|2D effects like smoke, fire or sparks.|[Read more...](/gdevelop5/objects/particles_emitter) ([reference](/gdevelop5/all-features/particle-system/reference))|
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|<img src="/gdevelop5/icons/CppPlatform/Extensions/lightIcon32.png" class="extension-icon"></img>|**Light**|Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle ...|[Read more...](/gdevelop5/all-features/lighting/reference)|
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## Reviewed objects
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