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Copy file name to clipboardExpand all lines: docs/gdevelop5/all-features/expressions-reference.md
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## 3D Box (from extension 3D)
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A box with images for each face
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A box with images for each face [Read more explanations about it.](/gdevelop5/objects/3d-box)
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_No expressions for this object._
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## 3D Model (from extension 3D)
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An animated 3D model, useful for most elements of a 3D game.
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An animated 3D model, useful for most elements of a 3D game. [Read more explanations about it.](/gdevelop5/objects/3d-model)
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_No expressions for this object._
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## Light (from extension Lights)
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Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle behavior to the objects that must act as obstacle to the lights.
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Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle behavior to the objects that must act as obstacle to the lights. [Read more explanations about it.](/gdevelop5/objects/light)
Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.
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Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games. [Read more explanations about it.](/gdevelop5/objects/light)
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_No expressions for this behavior._
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## Text input (from extension Text Input)
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A text field the player can type text into.
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A text field the player can type text into. [Read more explanations about it.](/gdevelop5/objects/text_input)
Copy file name to clipboardExpand all lines: docs/gdevelop5/all-features/index.md
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|<imgsrc=""class="extension-icon"></img>|**Text entry object**|Deprecated. Invisible object capturing keyboard text input into a string.|[Read more...](/gdevelop5/objects/text_entry) ([reference](/gdevelop5/all-features/text-entry-object/reference))|
|<imgsrc=""class="extension-icon"></img>|**Device vibration**|Trigger vibrations on mobile devices with configurable duration and patterns.|[Read more...](/gdevelop5/all-features/device-vibration) ([reference](/gdevelop5/all-features/device-vibration/reference))|
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|<imgsrc=""class="extension-icon"></img>|**Text Input**|Text input field for players. Placeholder, font, color, disabled state, read-only, focus control.|[Read more...](/gdevelop5/all-features/text-input/reference)|
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|<imgsrc=""class="extension-icon"></img>|**Text Input**|Text input field for players. Placeholder, font, color, disabled state, read-only, focus control.|[Read more...](/gdevelop5/objects/text_input) ([reference](/gdevelop5/all-features/text-input/reference))|
Copy file name to clipboardExpand all lines: docs/gdevelop5/all-features/lighting/reference.md
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# Lights Reference
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This provides a 2D light object, and a behavior to mark other 2D objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights.
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This provides a 2D light object, and a behavior to mark other 2D objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights. [Read more explanations about it.](/gdevelop5/objects/light)
Copy file name to clipboardExpand all lines: docs/gdevelop5/behaviors/all-behaviors.md
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||Name|Description||
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/lightObstacleIcon32.png"class="extension-icon"></img>|**Light Obstacle Behavior**|Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by ...|[Read more...](/gdevelop5/all-features/lighting/reference)|
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/lightObstacleIcon32.png"class="extension-icon"></img>|**Light Obstacle Behavior**|Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by ...|[Read more...](/gdevelop5/objects/light) ([reference](/gdevelop5/all-features/lighting/reference))|
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/tween_behavior32.png"class="extension-icon"></img>|**Tween**|Smoothly animate position, angle, scale and other properties of objects.|[Read more...](/gdevelop5/behaviors/tween) ([reference](/gdevelop5/all-features/tween/reference))|
Copy file name to clipboardExpand all lines: docs/gdevelop5/objects/all-objects.md
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/spriteicon.png"class="extension-icon"></img>|**Sprite**|Animated object which can be used for most elements of a 2D game.|[Read more...](/gdevelop5/objects/sprite) ([reference](/gdevelop5/all-features/sprite/reference))|
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/TiledSpriteIcon.png"class="extension-icon"></img>|**Tiled Sprite**|Displays an image repeated over an area.|[Read more...](/gdevelop5/objects/tiled_sprite) ([reference](/gdevelop5/all-features/tiled-sprite-object/reference))|
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/PanelSpriteIcon.png"class="extension-icon"></img>|**Panel Sprite ("9-patch")**|An image with edges and corners that are stretched separately from the full image.|[Read more...](/gdevelop5/objects/panel_sprite) ([reference](/gdevelop5/all-features/panel-sprite-object/reference))|
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/3d_box.svg"class="extension-icon"></img>|**3D Box**|A box with images for each face|[Read more...](/gdevelop5/all-features/scene3d/reference)|
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/3d_model.svg"class="extension-icon"></img>|**3D Model**|An animated 3D model, useful for most elements of a 3D game.|[Read more...](/gdevelop5/all-features/scene3d/reference)|
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/3d_box.svg"class="extension-icon"></img>|**3D Box**|A box with images for each face|[Read more...](/gdevelop5/objects/3d-box) ([reference](/gdevelop5/all-features/scene3d/reference))|
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/3d_model.svg"class="extension-icon"></img>|**3D Model**|An animated 3D model, useful for most elements of a 3D game.|[Read more...](/gdevelop5/objects/3d-model) ([reference](/gdevelop5/all-features/scene3d/reference))|
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### Text
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/text_input.svg"class="extension-icon"></img>|**Text input**|A text field the player can type text into.|[Read more...](/gdevelop5/all-features/text-input/reference)|
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/text_input.svg"class="extension-icon"></img>|**Text input**|A text field the player can type text into.|[Read more...](/gdevelop5/objects/text_input) ([reference](/gdevelop5/all-features/text-input/reference))|
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|<imgsrc="/gdevelop5/icons/JsPlatform/Extensions/videoicon32.png"class="extension-icon"></img>|**Video**|Displays a video.|[Read more...](/gdevelop5/objects/video) ([reference](/gdevelop5/all-features/video/reference))|
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### Visual effect
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||Name|Description||
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/particleSystemicon.png"class="extension-icon"></img>|**2D particles emitter**|2D effects like smoke, fire or sparks.|[Read more...](/gdevelop5/objects/particles_emitter) ([reference](/gdevelop5/all-features/particle-system/reference))|
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/lightIcon32.png"class="extension-icon"></img>|**Light**|Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle ...|[Read more...](/gdevelop5/all-features/lighting/reference)|
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|<imgsrc="/gdevelop5/icons/CppPlatform/Extensions/lightIcon32.png"class="extension-icon"></img>|**Light**|Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle ...|[Read more...](/gdevelop5/objects/light) ([reference](/gdevelop5/all-features/lighting/reference))|
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