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[Auto] [Improve] Fixed iOS publishing docs, Android sideloading steps, and macOS/Windows security warnings (#469)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
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automated_updates_data.json

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{
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"date": "2026-02-20",
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"summary": "Improved events docs: fixed truncated sentence and added execution-flow diagram in async.md, fixed backtick typo in while/index.md, removed stray word in gamejolt publishing doc"
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},
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{
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"date": "2026-02-22",
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"summary": "Fixed publishing docs: removed outdated 'iOS coming soon' claim, fixed broken mobile links, updated Android sideloading instructions for Android 8+, and clarified macOS/Windows security bypass steps"
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}
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]
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}

docs/gdevelop5/publishing/android/index.md

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Plug your Android phone/tablet into your computer and put the APK file somewhere in a folder of the device. Alternatively, you can also store the APK on cloud storage ([Dropbox](https://www.dropbox.com/), [Google Drive](http://drive.google.com/), [OneDrive](https://onedrive.live.com/about/en-in/)...) and download it on your device.
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Before installing the APK, go in Settings > Security and activate *Unknown sources*. This will enable you to [install the APK file](https://developer.android.com/studio/publish#publishing-unknown) even if it is not yet registered on the Google Play Store.
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Before installing the APK, you must allow installation from outside the Play Store. On **Android 8.0 and later**, Android no longer has a global "Unknown sources" toggle. Instead, when you open the APK file, Android will prompt you to allow the specific app (such as your file manager or browser) to install unknown apps. Tap **Settings** in that prompt, enable **Allow from this source**, then go back and install the APK. On older Android versions, go to **Settings > Security** and enable **Unknown sources**.
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Finally, open a *File Manager*, go in the folder containing your APK and touch it to start the installation:
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docs/gdevelop5/publishing/index.md

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### Publish on stores and other platforms
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* **[Web (for web gaming platforms)](/gdevelop5/publishing/html5_game_in_a_local_folder):** This option allows you to export your game to a folder and upload it manually. This is perfect for sharing your game on [Poki](./poki), [Crazy Games](./crazy-games), Newgrounds, [Game Jolt](/gdevelop5/publishing/publishing-to-gamejolt-store), [Itch.io](/gdevelop5/publishing/publishing-to-itch-io), or other web-based gaming platforms.
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* **[Mobile (iOS, Android...)](/gdevelop5/publishing/android_and_ios):** This prepares your game for Android (iOS support is coming soon). Once ready, you get a link to play it on Android and [publish it to the Play Store](/gdevelop5/publishing/android_and_ios/play-store) (or App Store later for iOS) or on the [Amazon App Store](/gdevelop5/publishing/publishing-to-amazon-app-store).
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* **Mobile ([Android](/gdevelop5/publishing/android) and [iOS](/gdevelop5/publishing/ios)):** This prepares your game for Android and iOS. Once built, you can install it on your device for testing or publish it to the [Google Play Store](/gdevelop5/publishing/android/play-store), the [App Store](/gdevelop5/publishing/ios/app-store), or the [Amazon App Store](/gdevelop5/publishing/publishing-to-amazon-app-store).
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* **[Desktop (standalone executable, Steam...)](/gdevelop5/publishing/windows-macos-linux)**: This option bundles your game as a Windows, macOS, or Linux application, perfect for [Steam](/gdevelop5/publishing/publish-to-steam) or other stores.
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* **[Facebook Instant Games (Messenger)](/gdevelop5/publishing/publishing-to-facebook-instant-games):** This prepares your game so that it can be uploaded on Facebook Instant Games and played on Messenger, shared with your friends, and then published worldwide.
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docs/gdevelop5/publishing/windows-macos-linux.md

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!!! note
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When launching the game on Windows and macOS, you might get a notice about security. Choose to run the game anyway. On macOS, you may need to open *Security and Privacy* tab in *System Preferences*.
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When launching the game on Windows or macOS for the first time, the operating system may warn you that the application is from an unidentified developer, because it is not signed with a paid code-signing certificate.
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- **Windows**: If you see a SmartScreen warning ("Windows protected your PC"), click **More info** and then **Run anyway**.
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- **macOS**: If you see a message saying the app "cannot be opened because it is from an unidentified developer", do not double-click the app. Instead, **right-click** (or Control-click) the app and choose **Open**. A dialog will appear with an **Open** button that lets you bypass the restriction. Alternatively, after attempting to open it normally, go to **System Settings > Privacy & Security** and click **Open Anyway** next to the warning about your game.

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