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GDevelop documentation CI
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Automatic update of the reference pages [skip ci]
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docs/gdevelop5/all-features/expressions-reference.md

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@@ -27,7 +27,7 @@ Common features that can be used for all objects in GDevelop. [Read more explana
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| Expression | Description | |
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|-----|-----|-----|
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| `Object.Angle()` | Current angle, in degrees, of the object ||
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| `Object.Angle()` | Current angle, in degrees, of the object. For 3D objects, this is the angle around the Z axis. ||
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| `Object.AngleToObject(object)` | Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition. ||
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| | _👾 Object_ | Object |
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| `Object.AngleToPosition(number, number)` | Compute the angle between the object center and a "target" position (in degrees). If you need the angle between two objects, use AngleToObject. ||

docs/gdevelop5/all-features/object/reference.md

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Reset the specified object timer, if the timer doesn't exist it's created and started.
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**Rotate**
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Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.
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Rotate an object, clockwise if the speed is positive, counterclockwise otherwise. For 3D objects, this is the rotation around the Z axis.
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**Rotate toward angle**
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Rotate an object towards an angle with the specified speed.
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to avoid slowing down the game.
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**Angle**
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Change the angle of rotation of an object (in degrees).
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Change the angle of rotation of an object (in degrees). For 3D objects, this is the rotation around the Z axis.
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**Change object variable value**
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Modify the boolean value of an object variable.
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### Object conditions
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**Angle**
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Compare the angle of the specified object.
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Compare the angle, in degrees, of the specified object. For 3D objects, this is the angle around the Z axis.
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**Object is stopped (no forces applied on it)**
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Check if an object is not moving
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| Expression | Description | |
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|-----|-----|-----|
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| `Object.Angle()` | Current angle, in degrees, of the object ||
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| `Object.Angle()` | Current angle, in degrees, of the object. For 3D objects, this is the angle around the Z axis. ||
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| `Object.AngleToObject(object)` | Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition. ||
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| | _👾 Object_ | Object |
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| `Object.AngleToPosition(number, number)` | Compute the angle between the object center and a "target" position (in degrees). If you need the angle between two objects, use AngleToObject. ||

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