diff --git a/automated_updates_data.json b/automated_updates_data.json index 80568805d6..8e936dcd91 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "d424424ac335489343f02e6a120ac3f5b76140ac", + "last_automated_updates_commit": "88d63666a5fe4e01b010260d33b3eef258401461", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/all-features/linked-objects/index.md b/docs/gdevelop5/all-features/linked-objects/index.md index 1b0e405928..852f09d8f5 100644 --- a/docs/gdevelop5/all-features/linked-objects/index.md +++ b/docs/gdevelop5/all-features/linked-objects/index.md @@ -30,6 +30,10 @@ When used as a **condition**, it also returns false if nothing was picked — us When an object is **deleted from the scene**, all its links are automatically cleaned up so that other objects no longer point to the removed instance. +!!! tip + + Links between objects are preserved when using the [Save State](/gdevelop5/all-features/save-state) extension. Both linked objects must be included in the save — if one is marked "Do not save", the link between them won't be restored. + ## Use cases Linked objects are well suited for **permanent one-to-one or one-to-many relationships** that would be cumbersome to track with variables: diff --git a/docs/gdevelop5/all-features/save-state/index.md b/docs/gdevelop5/all-features/save-state/index.md index 06b27a058a..6484515ce2 100644 --- a/docs/gdevelop5/all-features/save-state/index.md +++ b/docs/gdevelop5/all-features/save-state/index.md @@ -4,7 +4,7 @@ title: Save & Load (Save State) # Save & Load (Save State) -The **Save State** extension allows you to **save and restore the full state of your game** at any time — including all objects, variables, sounds, effects, and more. +The **Save State** extension allows you to **save and restore the full state of your game** at any time — including all objects, variables, sounds, effects, linked object relationships, and more. It is designed to be **easy to use by default**, while also providing **advanced configuration options** for developers who need finer control over what gets saved or loaded.