diff --git a/automated_updates_data.json b/automated_updates_data.json index 411c7c53479..75d017537f0 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "43976b55eef52b973cab5ffcfc6949add0da75cc", + "last_automated_updates_commit": "caa0ac404dbcf9819e1dd7dc06ca71387b69be1c", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/all-features/save-state/index.md b/docs/gdevelop5/all-features/save-state/index.md index 06b27a058af..6484515ce2e 100644 --- a/docs/gdevelop5/all-features/save-state/index.md +++ b/docs/gdevelop5/all-features/save-state/index.md @@ -4,7 +4,7 @@ title: Save & Load (Save State) # Save & Load (Save State) -The **Save State** extension allows you to **save and restore the full state of your game** at any time — including all objects, variables, sounds, effects, and more. +The **Save State** extension allows you to **save and restore the full state of your game** at any time — including all objects, variables, sounds, effects, linked object relationships, and more. It is designed to be **easy to use by default**, while also providing **advanced configuration options** for developers who need finer control over what gets saved or loaded. diff --git a/docs/gdevelop5/tutorials/how-to-use-gdevelop-as-a-team/index.md b/docs/gdevelop5/tutorials/how-to-use-gdevelop-as-a-team/index.md index 2278c1922da..4c279199972 100644 --- a/docs/gdevelop5/tutorials/how-to-use-gdevelop-as-a-team/index.md +++ b/docs/gdevelop5/tutorials/how-to-use-gdevelop-as-a-team/index.md @@ -44,6 +44,8 @@ Example `gdevelop-settings.yaml`: preferences: autosaveOnPreview: true eventsSheetZoomLevel: 10 +shortcuts: + RELOAD_PROJECT: 'CmdOrCtrl+Shift+R' ``` Examples of available settings are: @@ -53,6 +55,8 @@ Examples of available settings are: * `themeName` - Editor theme name * `eventsSheetZoomLevel` - Zoom level for the events sheet +You can also define project-specific keyboard shortcuts in the `shortcuts` section. Use the command name as the key (visible in the keyboard shortcuts preferences panel) and the key combination as the value. For example, `RELOAD_PROJECT: 'CmdOrCtrl+Shift+R'` binds the "Reload project" command for everyone working on the project. + These settings override personal preferences only while the project is open and do not permanently change each developer's preferences. This file works with version control, so your team can share consistent editor settings alongside the game files. !!! note