diff --git a/automated_updates_data.json b/automated_updates_data.json index 963bfb8c415..8993f80fdb2 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80", + "last_automated_updates_commit": "d81a6899dd691030f6faba76ac2dfe5901581007", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/all-features/resources-loading/index.md b/docs/gdevelop5/all-features/resources-loading/index.md index 219ae983e2c..e901ddc6082 100644 --- a/docs/gdevelop5/all-features/resources-loading/index.md +++ b/docs/gdevelop5/all-features/resources-loading/index.md @@ -65,7 +65,7 @@ Usually, all objects are loaded along with their scene. However, when a scene ha ![](object-preload-property.png) -You can then use the **Preload object** and **Unload object** actions. +You can then use the **Preload object** and **Unload object** actions. Both actions take the name of the scene the object belongs to, which allows you to preload or unload objects coming from any scene of the project, not only the current one. ![](object-preload-action.png) diff --git a/docs/gdevelop5/behaviors/events-based-behaviors/index.md b/docs/gdevelop5/behaviors/events-based-behaviors/index.md index 37030b52880..e32e2b2b491 100644 --- a/docs/gdevelop5/behaviors/events-based-behaviors/index.md +++ b/docs/gdevelop5/behaviors/events-based-behaviors/index.md @@ -137,6 +137,7 @@ Properties can be: * Numbers * Strings (including colors or string with choices) * Booleans (displayed as a checkbox) +* Layers (a layer name from the scene) Properties can also be used to required behaviors as described in a following section.