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2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80",
"last_automated_updates_commit": "d81a6899dd691030f6faba76ac2dfe5901581007",
"last_improved_things": [
{
"date": "2026-02-16",
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2 changes: 1 addition & 1 deletion docs/gdevelop5/all-features/resources-loading/index.md
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Expand Up @@ -65,7 +65,7 @@ Usually, all objects are loaded along with their scene. However, when a scene ha

![](object-preload-property.png)

You can then use the **Preload object** and **Unload object** actions.
You can then use the **Preload object** and **Unload object** actions. Both actions take the name of the scene the object belongs to, which allows you to preload or unload objects coming from any scene of the project, not only the current one.

![](object-preload-action.png)

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1 change: 1 addition & 0 deletions docs/gdevelop5/behaviors/events-based-behaviors/index.md
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Expand Up @@ -137,6 +137,7 @@ Properties can be:
* Numbers
* Strings (including colors or string with choices)
* Booleans (displayed as a checkbox)
* Layers (a layer name from the scene)

Properties can also be used to required behaviors as described in a following section.

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