diff --git a/automated_updates_data.json b/automated_updates_data.json index 963bfb8c415..cd5158d6db5 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80", + "last_automated_updates_commit": "d9d8a7d3ea66d6f23c248a01dae3ed1e92cb25bd", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/all-features/resources-loading/index.md b/docs/gdevelop5/all-features/resources-loading/index.md index 219ae983e2c..7bad32e0e8c 100644 --- a/docs/gdevelop5/all-features/resources-loading/index.md +++ b/docs/gdevelop5/all-features/resources-loading/index.md @@ -65,7 +65,7 @@ Usually, all objects are loaded along with their scene. However, when a scene ha ![](object-preload-property.png) -You can then use the **Preload object** and **Unload object** actions. +You can then use the **Preload object** and **Unload object** actions. These actions take a scene name as a parameter, so you can preload (or unload) an object that belongs to any scene of the project, not only the current one. This is useful to prepare assets for an upcoming scene from a menu or loading scene. ![](object-preload-action.png) diff --git a/docs/gdevelop5/behaviors/events-based-behaviors/index.md b/docs/gdevelop5/behaviors/events-based-behaviors/index.md index 37030b52880..134afbb48a0 100644 --- a/docs/gdevelop5/behaviors/events-based-behaviors/index.md +++ b/docs/gdevelop5/behaviors/events-based-behaviors/index.md @@ -137,6 +137,7 @@ Properties can be: * Numbers * Strings (including colors or string with choices) * Booleans (displayed as a checkbox) +* Layer (text): the name of a layer of the scene the object is on. The behavior user can pick the layer from the list of scene layers. Properties can also be used to required behaviors as described in a following section.