Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80",
"last_automated_updates_commit": "d9d8a7d3ea66d6f23c248a01dae3ed1e92cb25bd",
"last_improved_things": [
{
"date": "2026-02-16",
Expand Down
2 changes: 1 addition & 1 deletion docs/gdevelop5/all-features/resources-loading/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ Usually, all objects are loaded along with their scene. However, when a scene ha

![](object-preload-property.png)

You can then use the **Preload object** and **Unload object** actions.
You can then use the **Preload object** and **Unload object** actions. These actions take a scene name as a parameter, so you can preload (or unload) an object that belongs to any scene of the project, not only the current one. This is useful to prepare assets for an upcoming scene from a menu or loading scene.

![](object-preload-action.png)

Expand Down
1 change: 1 addition & 0 deletions docs/gdevelop5/behaviors/events-based-behaviors/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -137,6 +137,7 @@ Properties can be:
* Numbers
* Strings (including colors or string with choices)
* Booleans (displayed as a checkbox)
* Layer (text): the name of a layer of the scene the object is on. The behavior user can pick the layer from the list of scene layers.

Properties can also be used to required behaviors as described in a following section.

Expand Down