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Fix bias description.
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extensions/reviewed/Light3D.json

Lines changed: 5 additions & 4 deletions
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@@ -2661,7 +2661,7 @@
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"objectGroups": []
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},
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{
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"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
2664+
"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"fullName": "Shadow bias",
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"functionType": "ExpressionAndCondition",
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"group": "3D spot light shadow configuration",
@@ -3016,7 +3016,7 @@
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"value": "0",
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"type": "Number",
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"label": "Shadow bias",
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"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
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"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"group": "Shadow",
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"advanced": true,
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"name": "ShadowBias"
@@ -4420,7 +4420,7 @@
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"objectGroups": []
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},
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{
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"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
4423+
"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"fullName": "Shadow bias",
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"functionType": "ExpressionAndCondition",
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"group": "3D point light shadow configuration",
@@ -4708,8 +4708,9 @@
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"value": "0",
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"type": "Number",
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"label": "Shadow Bias",
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"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
4711+
"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"group": "Shadow",
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"advanced": true,
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"name": "ShadowBias"
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}
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],

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