|
2661 | 2661 | "objectGroups": [] |
2662 | 2662 | }, |
2663 | 2663 | { |
2664 | | - "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 2664 | + "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
2665 | 2665 | "fullName": "Shadow bias", |
2666 | 2666 | "functionType": "ExpressionAndCondition", |
2667 | 2667 | "group": "3D spot light shadow configuration", |
|
3016 | 3016 | "value": "0", |
3017 | 3017 | "type": "Number", |
3018 | 3018 | "label": "Shadow bias", |
3019 | | - "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 3019 | + "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
3020 | 3020 | "group": "Shadow", |
3021 | 3021 | "advanced": true, |
3022 | 3022 | "name": "ShadowBias" |
|
4420 | 4420 | "objectGroups": [] |
4421 | 4421 | }, |
4422 | 4422 | { |
4423 | | - "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 4423 | + "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
4424 | 4424 | "fullName": "Shadow bias", |
4425 | 4425 | "functionType": "ExpressionAndCondition", |
4426 | 4426 | "group": "3D point light shadow configuration", |
|
4708 | 4708 | "value": "0", |
4709 | 4709 | "type": "Number", |
4710 | 4710 | "label": "Shadow Bias", |
4711 | | - "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 4711 | + "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
4712 | 4712 | "group": "Shadow", |
| 4713 | + "advanced": true, |
4713 | 4714 | "name": "ShadowBias" |
4714 | 4715 | } |
4715 | 4716 | ], |
|
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