Description
Generate mathematical patterns of any object and set their velocity, trajectory and rotation etc.
This extension is designed as an alternative to the 2D particle emitter. It was created in order to achieve some of the things that you can't do with the particle emitter. You can create patterns of any object and then attaching the play function to that object which increases and decreases the forces that you've set in the parameters according to the duration period
How to use the extension
This extension can be used to generate defender style explosions or patterns of any object in X,Y.
You need to trigger an explosion once and have 'Run Explosion' in the events every frame to PLAY it
There are 5 'Any Object' functions to choose from.
Circle: Generate a chosen quantity of objects in a circle, at a positions, with a give velocity etc
Star: Generate a pattern of objects at the points of a star. The number of points is determined by the number of objects
Arc: Generate an Arc of objects
Polygon: Generate an n sided exploding polygon
Radiating Lines: Similar to Polygon but you can change the angle of the sides.
There are also Two Functions that relate to 'Sprite Only' explosions designed to produce a fake 3d explosion.
Play these with 'Run Fake 3D Explosion'
contact me via website if you're having issues (extension related issues)
Checklist
Example file
ExplosionGenerator.zip
Extension file
ExplosionGenerator.zip
Description
Generate mathematical patterns of any object and set their velocity, trajectory and rotation etc.
This extension is designed as an alternative to the 2D particle emitter. It was created in order to achieve some of the things that you can't do with the particle emitter. You can create patterns of any object and then attaching the play function to that object which increases and decreases the forces that you've set in the parameters according to the duration period
How to use the extension
This extension can be used to generate defender style explosions or patterns of any object in X,Y.
You need to trigger an explosion once and have 'Run Explosion' in the events every frame to PLAY it
There are 5 'Any Object' functions to choose from.
Circle: Generate a chosen quantity of objects in a circle, at a positions, with a give velocity etc
Star: Generate a pattern of objects at the points of a star. The number of points is determined by the number of objects
Arc: Generate an Arc of objects
Polygon: Generate an n sided exploding polygon
Radiating Lines: Similar to Polygon but you can change the angle of the sides.
There are also Two Functions that relate to 'Sprite Only' explosions designed to produce a fake 3d explosion.
Play these with 'Run Fake 3D Explosion'
contact me via website if you're having issues (extension related issues)
Checklist
Example file
ExplosionGenerator.zip
Extension file
ExplosionGenerator.zip