You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+3-7Lines changed: 3 additions & 7 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -37,7 +37,7 @@ Although DirectX 12 support is included, it hasn't been properly optimized.
37
37
* AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
38
38
* Or other DirectX® 11 or DirectX 12 compatible discrete GPU with Shader Model 5 support
39
39
* 64-bit Windows® 7 (SP1 with the [Platform Update](https://msdn.microsoft.com/en-us/library/windows/desktop/jj863687.aspx)), Windows 8.1, or Windows 10
40
-
* Visual Studio® 2013, Visual Studio 2015 or Visual Studio 2017
40
+
* Visual Studio 2015 or Visual Studio 2017
41
41
* Visual Studio 2015 or 2017, and Windows 10 required for DirectX 12
42
42
43
43
### Getting started
@@ -56,13 +56,9 @@ Although DirectX 12 support is included, it hasn't been properly optimized.
56
56
57
57
58
58
### Premake
59
-
The Visual Studio solutions and projects in this repo were generated with Premake. If you need to regenerate the Visual Studio files, double-click on `gpuopen_tressfx_update_vs_files.bat` in the `premake` directory.
59
+
The Visual Studio solutions and projects in this repo were generated with Premake. If you need to regenerate the Visual Studio files, double-click on `gpuopen_geometryfx_update_vs_files.bat` in the `premake` directory.
60
60
61
-
This version of Premake has been modified from the stock version to use the property sheet technique for the Windows SDK from this [Visual C++ Team blog post](http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx). The technique was originally described for using the Windows 8.0 SDK with Visual Studio 2010, but it applies more generally to using newer versions of the Windows SDK with older versions of Visual Studio.
62
-
63
-
By default, Visual Studio 2013 projects will compile against the Windows 8.1 SDK. However, the VS2013 projects generated with this version of Premake will use the next higher SDK (i.e. the Windows 10 SDK), if the newer SDK exists on the user's machine.
64
-
65
-
For Visual Studio 2015 and 2017, the `systemversion` Premake function is used to add the `WindowsTargetPlatformVersion` element to the project file, to specify which version of the Windows SDK will be used. To change `WindowsTargetPlatformVersion` for Visual Studio 2015 and 2017, change the value for `WINDOWS_TARGET_SDK` in `amd_tressfx_sample\premake` and regenerate the Visual Studio files.
61
+
For Visual Studio 2015 and 2017, this version of Premake adds the `WindowsTargetPlatformVersion` element to the project file to specify which version of the Windows SDK will be used. To change `WindowsTargetPlatformVersion` for Visual Studio 2015 and 2017, change the value for `_AMD_WIN_SDK_VERSION` in `premake\amd_premake_util.lua` and regenerate the Visual Studio files.
66
62
67
63
### Third-Party Software
68
64
* TressFX is distributed as source code, licensed under MIT. It contains no third-party code.
0 commit comments