The FSR™ SDK is a collection of heavily optimized effects (headers and DLLs) that can be used by developers to improve their DirectX®12 applications. The FSR SDK includes:
- FidelityFX Super Resolution 2.3.4
- FidelityFX Super Resolution 3.1.5
- FSR™ Upscaling 4.1.0
- FidelityFX Frame Generation 3.1.6
- FidelityFX Frame Generation Swapchain 3.1.6
- FSR™ Frame Generation 4.0.0
- FSR™ Frame Generation Swapchain 4.0.0
- FSR™ Ray Regeneration 1.1.0
- FSR™ Radiance Caching (Technical Preview)
This version of the AMD FSR™ SDK comes with samples that run on the following APIs:
- DirectX(R)12
The shader code used by our sample framework is written in HLSL, and can easily be ported to other platforms which support modern shader models.
If you are a registered Xbox developer, you can find AMD FSR™ features available as part of the Microsoft Game Development Kit (GDK).
Most samples are written in C++, and use the Cauldron Framework sample framework.
AMD FSR™ SDK Samples are open source, and distributed under the MIT license.
For more information on the license terms please refer to the license.
We endeavour to keep the AMD FSR™ SDK updated with new features and bug fixes as often as we can, and perform compatibility and performance testing on a wide range of hardware.
If you find an issue, or have a request for the FSR™ SDK, please consider opening an issue.