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ArmorStandItem header (#36)
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#pragma once
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#include "Minecraft.World/item/Item.h"
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class ArmorStandItem : public Item {
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public:
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ArmorStandItem();
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~ArmorStandItem() override;
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ActionResultType useOn(std::shared_ptr<Player> user, Level* level, const BlockPos& pos,
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InteractionHand::EInteractionHand hand, const Direction* direction,
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float rayX, float rayY, float rayZ,
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bool missOrInside) override;
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};

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