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Update mods
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CHANGELOG_v2.md

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- RandomComplement (1.8.9 -> 1.8.8)
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## Update mods
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- CensoredASM (5.30 -> 5.31)
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- GTConsolidate (1.1.3 -> 1.1.3.3)
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- GTMoreTools (1.1.1 -> 1.1.2)
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- Inventory Bogo Sorter (1.6.1 -> 1.6.2)
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- ModularUI (3.1.2 -> 3.1.3)
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- The One Probe Community Edition (1.3.6 -> 1.3.6-fix1)
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- VintageDisplay (1.5 -> 1.6)
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* * *

buildtools/lwjgl3-overrides.jsonc

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"add": [
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{ // Fugue
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"projectID": 1005815,
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"fileID": 7597991,
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"fileID": 7663573,
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"required": true
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},
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{ // Scalar Legacy

manifest.json

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},
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{
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"projectID": 885670,
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"fileID": 7129885,
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"fileID": 7680324,
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"required": true
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},
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{
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},
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{
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"projectID": 460609,
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"fileID": 7267368,
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"fileID": 7671063,
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"required": true
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},
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{

overrides/config/loliasm.cfg

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# When Electroblob's Wizardry is installed, optimize the search for arcane locked tile entities to render - <default: true>
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B:optimizeArcaneLockRendering=true
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# When CraftTweaker is installed, optimize the backing map structure used by the NBT converter to use the same one that optimizeNBTTagCompoundBackingMap uses. This depends on the optimizeNBTTagCompoundBackingMap option to also be enabled. - <default: true>
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B:optimizeCraftTweakerNBTConverter=true
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# When QMD is installed, optimize its BeamRenderer. The original implementation harms client performance heavily (takes ~5% of each tick time). This option will be ignored when QMD isn't installed - <default: true>
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B:optimizeQMDBeamRenderer=true
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# Releases TextureAtlasSprite's framesTextureData. Won't touch custom TextureAtlasSprite implementations - <default: true>
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B:releaseSpriteFramesCache=true
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}
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