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chore: 统一 README 多语言 i18n 规范及 package.json unity 版本
- 标准化 README 多语言支持 (en, zh-CN, zh-TW, ja, ko) - 修复版本徽章为动态 shields.io URL - 统一 unity 版本为 2019.4 - 创建对应的 Unity .meta 文件 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<div align="center">
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<img src="https://download.alianblank.com/gameframex/gameframex_logo_320.png" alt="GameFrameX Logo" width="160" />
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# GameFrameX GameAnalytics TalkingData
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[![Version](https://img.shields.io/github/v/release/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata)](https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata/releases)
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[![License](https://img.shields.io/badge/license-MIT-orange.svg)](LICENSE.md)
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[![Documentation](https://img.shields.io/badge/docs-gameframex-blue.svg)](https://gameframex.doc.alianblank.com)
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インディゲーム開発者向けオールインワンソリューション · インディ開発者の夢を支援
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[ドキュメント](https://gameframex.doc.alianblank.com) | [クイックスタート](#クイックスタート)
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[English](README.md) | [简体中文](README.zh-CN.md) | [繁體中文](README.zh-TW.md) | **日本語** | [한국어](README.ko.md)
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</div>
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---
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## プロジェクト概要
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GameFrameX GameAnalytics TalkingData コンポーネント - TalkingData を搭載したゲームアナリティクス機能の統合と使用のためのインターフェースを提供します。TalkingData Analytics SDK をラップし、GameFrameX フレームワークとシームレスに統合します。
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## 特徴
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- **TalkingData 統合** - TalkingData Analytics SDK とシームレスに統合
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- **イベントトラッキング** - ゲームイベントやユーザー行動のレポート
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- **フレームワーク互換** - GameFrameX.GameAnalytics インターフェースと完全互換
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## インストール
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### Git URL 経由(推奨)
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1. Unity エディタで Package Manager を開く
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2. "+" ボタンをクリックし "Add package from git URL" を選択
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3. 以下の URL を入力:
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```
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https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git
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```
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### manifest.json 経由
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プロジェクトの `Packages/manifest.json` に以下を追加:
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```json
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{
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"dependencies": {
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"com.gameframex.unity.gameanalytics.talkingdata": "https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git"
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}
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}
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```
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### 手動インストール
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1. 最新のリリースパッケージをダウンロード
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2. プロジェクトの `Packages` ディレクトリに展開
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3. Unity が自動的にパッケージを認識して読み込みます
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## クイックスタート
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```csharp
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using GameFrameX.GameAnalytics.Runtime;
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public class TalkingDataExample : MonoBehaviour
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{
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private void Awake()
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{
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// GameAnalyticsComponent を取得して初期化
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var gameAnalyticsComponent = GameEntry.GetComponent<GameAnalyticsComponent>();
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gameAnalyticsComponent.Init();
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}
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}
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```
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## 変更履歴
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詳細は [CHANGELOG.md](CHANGELOG.md) をご覧ください。
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## ライセンス
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このプロジェクトは MIT ライセンスの下で公開されています。詳細は [LICENSE.md](LICENSE.md) をご覧ください。

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<div align="center">
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<img src="https://download.alianblank.com/gameframex/gameframex_logo_320.png" alt="GameFrameX Logo" width="160" />
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# GameFrameX GameAnalytics TalkingData
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[![Version](https://img.shields.io/github/v/release/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata)](https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata/releases)
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[![License](https://img.shields.io/badge/license-MIT-orange.svg)](LICENSE.md)
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[![Documentation](https://img.shields.io/badge/docs-gameframex-blue.svg)](https://gameframex.doc.alianblank.com)
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인디 게임 개발자를 위한 올인원 솔루션 · 인디 개발자의 꿈을 실현
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[문서](https://gameframex.doc.alianblank.com) | [빠른 시작](#빠른-시작)
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[English](README.md) | [简体中文](README.zh-CN.md) | [繁體中文](README.zh-TW.md) | [日本語](README.ja.md) | **한국어**
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</div>
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---
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## 프로젝트 개요
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GameFrameX GameAnalytics TalkingData 컴포넌트 - TalkingData 기반 게임 분석 기능 통합 및 사용을 위한 인터페이스를 제공합니다. TalkingData Analytics SDK를 래핑하여 GameFrameX 프레임워크와 원활하게 통합합니다.
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## 특징
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- **TalkingData 통합** - TalkingData Analytics SDK와 원활한 통합
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- **이벤트 추적** - 게임 이벤트 및 사용자 행동 보고
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- **프레임워크 호환** - GameFrameX.GameAnalytics 인터페이스와 완전 호환
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## 설치
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### Git URL을 통해 설치 (권장)
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1. Unity 에디터에서 Package Manager 열기
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2. "+" 버튼을 클릭하고 "Add package from git URL" 선택
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3. 다음 URL 입력:
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```
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https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git
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```
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### manifest.json을 통해 설치
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프로젝트의 `Packages/manifest.json`에 다음을 추가:
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```json
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{
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"dependencies": {
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"com.gameframex.unity.gameanalytics.talkingdata": "https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git"
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}
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}
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```
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### 수동 설치
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1. 최신 릴리스 패키지 다운로드
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2. 프로젝트의 `Packages` 디렉토리에 압축 해제
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3. Unity가 자동으로 패키지를 인식하고 로드합니다
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## 빠른 시작
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```csharp
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using GameFrameX.GameAnalytics.Runtime;
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public class TalkingDataExample : MonoBehaviour
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{
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private void Awake()
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{
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// GameAnalyticsComponent 가져오기 및 초기화
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var gameAnalyticsComponent = GameEntry.GetComponent<GameAnalyticsComponent>();
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gameAnalyticsComponent.Init();
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}
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}
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```
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## 변경 로그
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자세한 내용은 [CHANGELOG.md](CHANGELOG.md)를 참조하세요.
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## 라이선스
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이 프로젝트는 MIT 라이선스에 따라 배포됩니다. 자세한 내용은 [LICENSE.md](LICENSE.md)를 참조하세요.

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## HOMEPAGE
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<div align="center">
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<img src="https://download.alianblank.com/gameframex/gameframex_logo_320.png" alt="GameFrameX Logo" width="160" />
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GameFrameX 的 GameAnalytics 游戏数据分析的组件
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# GameFrameX GameAnalytics TalkingData
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**GameAnalytics 游戏数据分析的组件 (Game Frame X Game Analytics(Talking Data))** - 提供游戏开发者集成和使用游戏数据分析的功能的接口。
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[![Version](https://img.shields.io/github/v/release/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata)](https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata/releases)
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[![License](https://img.shields.io/badge/license-MIT-orange.svg)](LICENSE.md)
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[![Documentation](https://img.shields.io/badge/docs-gameframex-blue.svg)](https://gameframex.doc.alianblank.com)
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# 使用文档(文档编写于GPT4)
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All-in-One Solution for Indie Game Development · Empowering Indie Developers' Dreams
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## 简介
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[Documentation](https://gameframex.doc.alianblank.com) | [Quick Start](#quick-start)
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`GameAnalyticsComponent`是一个用于游戏数据分析的组件,它包含了不同类型的事件上报和计时器功能。该组件作为游戏框架的一部分,便于游戏开发者集成和使用游戏数据分析的功能。
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**English** | [简体中文](README.zh-CN.md) | [繁體中文](README.zh-TW.md) | [日本語](README.ja.md) | [한국어](README.ko.md)
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</div>
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# 使用方式(任选其一)
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---
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1. 直接在 `manifest.json` 的文件中的 `dependencies` 节点下添加以下内容
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```json
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{"com.gameframex.unity.gameanalytics.talkingdata": "https://github.com/gameframex/com.gameframex.unity.gameanalytics.talkingdata.git"}
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```
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2. 在Unity 的`Packages Manager` 中使用`Git URL` 的方式添加库,地址为:https://github.com/gameframex/com.gameframex.unity.gameanalytics.talkingdata.git
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## Project Overview
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3. 直接下载仓库放置到Unity 项目的`Packages` 目录下。会自动加载识别
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GameFrameX GameAnalytics TalkingData Component - Provides game developers with an interface for integrating and using game analytics functionality powered by TalkingData. This component wraps the TalkingData analytics SDK for seamless integration with the GameFrameX framework.
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## Features
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- **TalkingData Integration** - Seamless integration with TalkingData analytics SDK
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- **Event Tracking** - Report game events and user behaviors
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- **Framework Compatible** - Fully compatible with GameFrameX.GameAnalytics interface
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## Installation
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### Via Git URL (Recommended)
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1. Open Package Manager in Unity Editor
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2. Click the "+" button and select "Add package from git URL"
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3. Enter the following URL:
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```
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https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git
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```
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### Via manifest.json
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Add the following to your project's `Packages/manifest.json`:
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```json
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{
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"dependencies": {
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"com.gameframex.unity.gameanalytics.talkingdata": "https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git"
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}
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}
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```
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### Manual Installation
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1. Download the latest release package
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2. Extract it to your project's `Packages` directory
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3. Unity will automatically recognize and load the package
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## Quick Start
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```csharp
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using GameFrameX.GameAnalytics.Runtime;
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public class TalkingDataExample : MonoBehaviour
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{
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private void Awake()
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{
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// Get the GameAnalyticsComponent and initialize it
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var gameAnalyticsComponent = GameEntry.GetComponent<GameAnalyticsComponent>();
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gameAnalyticsComponent.Init();
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}
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}
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```
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## Changelog
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See [CHANGELOG.md](CHANGELOG.md) for details.
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## License
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This project is licensed under the MIT License - see [LICENSE.md](LICENSE.md) for details.

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<div align="center">
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<img src="https://download.alianblank.com/gameframex/gameframex_logo_320.png" alt="GameFrameX Logo" width="160" />
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# GameFrameX GameAnalytics TalkingData
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[![Version](https://img.shields.io/github/v/release/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata)](https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata/releases)
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[![License](https://img.shields.io/badge/license-MIT-orange.svg)](LICENSE.md)
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[![Documentation](https://img.shields.io/badge/docs-gameframex-blue.svg)](https://gameframex.doc.alianblank.com)
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独立游戏前后端一体化解决方案 · 独立游戏开发者的圆梦大使
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[文档](https://gameframex.doc.alianblank.com) | [快速开始](#快速开始)
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[English](README.md) | **简体中文** | [繁體中文](README.zh-TW.md) | [日本語](README.ja.md) | [한국어](README.ko.md)
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</div>
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---
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## 项目简介
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GameFrameX GameAnalytics TalkingData 组件 - 提供游戏开发者集成和使用基于 TalkingData 的游戏数据分析功能的接口。该组件封装了 TalkingData 分析 SDK,可与 GameFrameX 框架无缝集成。
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## 特性
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- **TalkingData 集成** - 与 TalkingData 分析 SDK 无缝集成
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- **事件追踪** - 上报游戏事件和用户行为
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- **框架兼容** - 完全兼容 GameFrameX.GameAnalytics 接口
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## 安装
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### 通过 Git URL 安装(推荐)
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1. 在 Unity 编辑器中打开 Package Manager
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2. 点击 "+" 按钮选择 "Add package from git URL"
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3. 输入以下 URL:
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```
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https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git
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```
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### 通过 manifest.json 安装
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在项目的 `Packages/manifest.json` 文件中添加:
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```json
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{
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"dependencies": {
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"com.gameframex.unity.gameanalytics.talkingdata": "https://github.com/GameFrameX/com.gameframex.unity.gameanalytics.talkingdata.git"
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}
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}
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```
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### 手动安装
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1. 下载最新版本发布包
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2. 解压到项目的 `Packages` 目录下
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3. Unity 会自动识别并加载包
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## 快速开始
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```csharp
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using GameFrameX.GameAnalytics.Runtime;
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public class TalkingDataExample : MonoBehaviour
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{
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private void Awake()
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{
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// 获取 GameAnalyticsComponent 并初始化
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var gameAnalyticsComponent = GameEntry.GetComponent<GameAnalyticsComponent>();
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gameAnalyticsComponent.Init();
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}
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}
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```
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## 更新日志
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详见 [CHANGELOG.md](CHANGELOG.md)
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## 开源协议
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本项目基于 MIT 协议开源,详见 [LICENSE.md](LICENSE.md)

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