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[修改] 修改编辑器类命名空间
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Editor/UITextureAssetPostprocessor.cs

Lines changed: 1 addition & 1 deletion
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using GameFrameX.Runtime;
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using UnityEditor;
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namespace GameFrameX.UI.Editor
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namespace GameFrameX.UI.FairyGUI.Editor
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{
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internal sealed class UITextureAssetPostprocessor : AssetPostprocessor
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{

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