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chore(release): 2.5.0 [skip ci]
# [2.5.0](2.4.1...2.5.0) (2026-06-05) ### Features * **editor:** 添加工厂方法并移除冗余 SerializeField 特性 ([6f4baa6](6f4baa6))
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CHANGELOG.md

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# [2.5.0](https://github.com/gameframex/com.gameframex.unity.ui.ugui/compare/2.4.1...2.5.0) (2026-06-05)
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### Features
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* **editor:** 添加工厂方法并移除冗余 SerializeField 特性 ([6f4baa6](https://github.com/gameframex/com.gameframex.unity.ui.ugui/commit/6f4baa6c9b91ab5f79e577e9a8b76032b253a833))
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## [2.4.1](https://github.com/gameframex/com.gameframex.unity.ui.ugui/compare/2.4.0...2.4.1) (2026-05-28)
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package.json

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"displayName": "Game Frame X UI UGUI",
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"category": "GameFrameX",
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"description": "GameFrameX UI UGUI — Unity UGUI adapter for the GameFrameX UI system. Provides prefab-based form instantiation, Canvas-based UI groups with depth-ordered z-sorting, attribute-driven configuration (OptionUIGroup, OptionUIShowAnimation, OptionUIHideAnimation), and automatic asset cleanup on form release. Docs: https://gameframex.doc.alianblank.com\n\nGameFrameX UI UGUI — GameFrameX UI 系统的 Unity UGUI 适配器。提供基于预制体的窗体实例化、基于 Canvas 的 UI 分组与深度排序,支持属性驱动配置(OptionUIGroup、OptionUIShowAnimation、OptionUIHideAnimation),以及窗体释放时的自动资源清理。文档:https://gameframex.doc.alianblank.com",
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"version": "2.4.1",
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"version": "2.5.0",
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"unity": "2019.4",
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"keywords": [
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"GameFrameX",

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