All notable changes to Game Launcher Cloud - Manager for Unity will be documented in this file.
- ๐ Initial release of Game Launcher Cloud Manager for Unity
- โ API Key authentication for secure connection
- ๐ฆ One-click build and upload to Game Launcher Cloud
- ๐ฎ Support for Windows, Linux, and macOS builds
- ๐ Real-time upload progress tracking
- ๐ก Tips and best practices for better patch quality
- ๐ง Configuration persistence across sessions
- ๐ฑ Multi-app support (personal and team apps)
- ๐ Automatic build compression
- ๐ Secure credential storage
- Connect using Game Launcher Cloud API Key
- Remember login credentials
- Easy logout functionality
- Direct link to API key management
- Load and select from available apps
- Write build notes for each upload
- One-click build and upload process
- Real-time progress indication
- Automatic ZIP compression
- Support for all major platforms
- Build size optimization tips
- Version control best practices
- Testing recommendations
- Platform-specific advice
- Incremental patch guidelines
- Upload limit monitoring
- Minimum Unity version: 2020.3
- .NET Framework 4.x / .NET Standard 2.1
- REST API integration with Game Launcher Cloud backend
- Asynchronous upload with progress tracking
- Automatic error handling and user feedback
- Mobile platforms (iOS, Android) not yet supported
- Multipart upload for large files (>500MB) coming soon
- Incremental patching features in development
- ๐ฑ Mobile platform support (iOS, Android)
- ๐ Incremental patch updates
- ๐ Build statistics and analytics
- ๐จ Custom build configurations
- ๐ Multi-language support
- ๐ CI/CD integration tools
- ๐ฆ Asset Bundle management
- ๐ Build comparison tools
- ๐ Automated changelog generation
- ๐ฏ Build target profiles
For detailed documentation, visit: https://help.gamelauncher.cloud For support, join our Discord: https://discord.com/invite/FpWvUQ2CJP