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Andrea Catania edited this page Dec 5, 2022
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To debug your game net code you can use the builtin debugger.
How it works
1. Enable the debugger
The SceneSynchronizerDebugger by default is disabled; you can enable it by set the godot project settings property NetworkSynchronizer/debugger/dump_enabled to true.
2. Enable the debugger
By default the debugger fetches a bunch of useful information for all the networked nodes; however, if you want to also fetch information about some other nodes you can add the class name to: NetworkSynchronizer/debugger/dump_classes