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103 lines (88 loc) · 3.51 KB
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Irihi.Lingua;
/// <summary>
/// Base class for Lingua language managers. Concrete managers extend this
/// to expose strongly-typed <see cref="IObservable{T}"/> properties for each resource key.
///
/// Usage:
/// <code>
/// public sealed class AppLanguageManager : LanguageManager
/// {
/// public static new AppLanguageManager Instance { get; } = new();
/// public IObservable<string?> App_Title => GetObservable("App.Title");
/// }
/// </code>
/// </summary>
public abstract class LanguageManager : ILinguaManager
{
private readonly Dictionary<string, LinguaObservableString> _observables = new();
private readonly LinguaRuntimeResources _resources;
private CultureInfo _currentCulture = CultureInfo.InvariantCulture;
protected LanguageManager(string invariantCultureName = "")
{
_resources = new LinguaRuntimeResources(invariantCultureName);
}
// ── ILinguaManager ───────────────────────────────────────
/// <inheritdoc />
public void UpdateCulture(CultureInfo culture)
{
_currentCulture = culture;
var resolved = _resources.Resolve(culture);
// Push updated values to all observables
foreach (var kvp in _observables)
{
var key = kvp.Key;
var observable = kvp.Value;
var newValue = resolved.TryGetValue(key, out var val) ? val : null;
observable.OnNext(newValue);
}
}
/// <inheritdoc />
public IObservable<string?> GetObservable(string key)
{
if (_observables.TryGetValue(key, out var existing))
return existing;
// Look up current value from resolved resources
var resolved = _resources.Resolve(_currentCulture);
var initialValue = resolved.TryGetValue(key, out var val) ? val : null;
var observable = new LinguaObservableString(key, initialValue);
_observables[key] = observable;
return observable;
}
/// <inheritdoc />
public void AddResources(CultureInfo culture, IReadOnlyDictionary<string, string> resources)
{
_resources.Add(culture, resources);
// If we're adding resources for the current culture, push updates
if (culture.Name == _currentCulture.Name)
{
foreach (var kvp in resources)
{
if (_observables.TryGetValue(kvp.Key, out var obs))
obs.OnNext(kvp.Value);
}
}
}
// ── Helpers ──────────────────────────────────────────────
/// <summary>Current active culture.</summary>
public CultureInfo CurrentCulture => _currentCulture;
/// <summary>
/// Add resource strings for a culture from a flat dictionary.
/// Convenience overload that accepts a regular <see cref="Dictionary{TKey,TValue}"/>.
/// </summary>
public void AddResources(string cultureName, Dictionary<string, string> resources)
{
AddResources(new CultureInfo(cultureName), resources);
}
/// <summary>
/// Resolve a single key for the current culture (synchronous, non-observable access).
/// </summary>
public string? Resolve(string key)
{
var resolved = _resources.Resolve(_currentCulture);
return resolved.TryGetValue(key, out var val) ? val : null;
}
}