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using System.Text;
using GeneralUpdate.Core.Compress;
namespace CoreTest.Compress;
public class ZipCompressionStrategyTests
{
private readonly ZipCompressionStrategy _strategy = new();
[Fact]
public void Compress_DirectoryToNewZip_CreatesArchive()
{
var srcDir = Path.Combine(Path.GetTempPath(), $"src_{Guid.NewGuid():N}");
var destZip = Path.Combine(Path.GetTempPath(), $"dest_{Guid.NewGuid():N}.zip");
Directory.CreateDirectory(srcDir);
File.WriteAllText(Path.Combine(srcDir, "file.txt"), "content");
try
{
_strategy.Compress(srcDir, destZip, false, Encoding.UTF8);
Assert.True(File.Exists(destZip));
}
finally
{
if (Directory.Exists(srcDir)) Directory.Delete(srcDir, true);
if (File.Exists(destZip)) File.Delete(destZip);
}
}
[Fact]
public void Compress_DirectoryToExistingZip_UpdatesArchive()
{
var srcDir = Path.Combine(Path.GetTempPath(), $"src_{Guid.NewGuid():N}");
var destZip = Path.Combine(Path.GetTempPath(), $"dest_{Guid.NewGuid():N}.zip");
Directory.CreateDirectory(srcDir);
File.WriteAllText(Path.Combine(srcDir, "file1.txt"), "first");
// Create initial zip
System.IO.Compression.ZipFile.CreateFromDirectory(srcDir, destZip);
// Add second file
File.WriteAllText(Path.Combine(srcDir, "file2.txt"), "second");
try
{
_strategy.Compress(srcDir, destZip, false, Encoding.UTF8);
Assert.True(File.Exists(destZip));
}
finally
{
if (Directory.Exists(srcDir)) Directory.Delete(srcDir, true);
if (File.Exists(destZip)) File.Delete(destZip);
}
}
[Fact]
public void Compress_SingleFileInDirectoryToNewZip_CreatesArchive()
{
var srcDir = Path.Combine(Path.GetTempPath(), $"src_{Guid.NewGuid():N}");
var destZip = Path.Combine(Path.GetTempPath(), $"dest_{Guid.NewGuid():N}.zip");
Directory.CreateDirectory(srcDir);
File.WriteAllText(Path.Combine(srcDir, "single.txt"), "single file content");
try
{
_strategy.Compress(srcDir, destZip, false, Encoding.UTF8);
Assert.True(File.Exists(destZip));
}
finally
{
if (Directory.Exists(srcDir)) Directory.Delete(srcDir, true);
if (File.Exists(destZip)) File.Delete(destZip);
}
}
[Fact]
public void Decompress_ZipToDirectory_ExtractsFiles()
{
var srcDir = Path.Combine(Path.GetTempPath(), $"src_{Guid.NewGuid():N}");
var zipPath = Path.Combine(Path.GetTempPath(), $"test_{Guid.NewGuid():N}.zip");
var destDir = Path.Combine(Path.GetTempPath(), $"dst_{Guid.NewGuid():N}");
Directory.CreateDirectory(srcDir);
File.WriteAllText(Path.Combine(srcDir, "data.txt"), "decompress test");
System.IO.Compression.ZipFile.CreateFromDirectory(srcDir, zipPath);
try
{
_strategy.Decompress(zipPath, destDir, Encoding.UTF8);
Assert.True(File.Exists(Path.Combine(destDir, "data.txt")));
Assert.Equal("decompress test", File.ReadAllText(Path.Combine(destDir, "data.txt")));
}
finally
{
if (Directory.Exists(srcDir)) Directory.Delete(srcDir, true);
if (File.Exists(zipPath)) File.Delete(zipPath);
if (Directory.Exists(destDir)) Directory.Delete(destDir, true);
}
}
[Fact]
public void Decompress_ZipFileNotFound_ReturnsWithoutError()
{
var nonexistent = Path.Combine(Path.GetTempPath(), $"noexist_{Guid.NewGuid():N}.zip");
var destDir = Path.Combine(Path.GetTempPath(), $"dst_{Guid.NewGuid():N}");
var ex = Record.Exception(() => _strategy.Decompress(nonexistent, destDir, Encoding.UTF8));
Assert.Null(ex);
}
[Fact]
public void Decompress_NestedDirectories_PreservesStructure()
{
var srcDir = Path.Combine(Path.GetTempPath(), $"src_{Guid.NewGuid():N}");
var nestedDir = Path.Combine(srcDir, "sub", "deep");
var zipPath = Path.Combine(Path.GetTempPath(), $"nested_{Guid.NewGuid():N}.zip");
var destDir = Path.Combine(Path.GetTempPath(), $"dst_{Guid.NewGuid():N}");
Directory.CreateDirectory(nestedDir);
File.WriteAllText(Path.Combine(nestedDir, "deep_file.txt"), "deep content");
System.IO.Compression.ZipFile.CreateFromDirectory(srcDir, zipPath);
try
{
_strategy.Decompress(zipPath, destDir, Encoding.UTF8);
Assert.True(File.Exists(Path.Combine(destDir, "sub", "deep", "deep_file.txt")));
}
finally
{
if (Directory.Exists(srcDir)) Directory.Delete(srcDir, true);
if (File.Exists(zipPath)) File.Delete(zipPath);
if (Directory.Exists(destDir)) Directory.Delete(destDir, true);
}
}
[Fact]
public void Decompress_EncodingPreserved_Utf8()
{
var srcDir = Path.Combine(Path.GetTempPath(), $"src_{Guid.NewGuid():N}");
var zipPath = Path.Combine(Path.GetTempPath(), $"utf8_{Guid.NewGuid():N}.zip");
var destDir = Path.Combine(Path.GetTempPath(), $"dst_{Guid.NewGuid():N}");
Directory.CreateDirectory(srcDir);
File.WriteAllText(Path.Combine(srcDir, "unicode.txt"), "你好世界", Encoding.UTF8);
System.IO.Compression.ZipFile.CreateFromDirectory(srcDir, zipPath);
try
{
_strategy.Decompress(zipPath, destDir, Encoding.UTF8);
Assert.Equal("你好世界", File.ReadAllText(Path.Combine(destDir, "unicode.txt"), Encoding.UTF8));
}
finally
{
if (Directory.Exists(srcDir)) Directory.Delete(srcDir, true);
if (File.Exists(zipPath)) File.Delete(zipPath);
if (Directory.Exists(destDir)) Directory.Delete(destDir, true);
}
}
[Fact]
public void Decompress_IncludesRootDirectory_WhenFlagTrue()
{
var srcDir = Path.Combine(Path.GetTempPath(), $"src_{Guid.NewGuid():N}");
var zipPath = Path.Combine(Path.GetTempPath(), $"includeRoot_{Guid.NewGuid():N}.zip");
var destDir = Path.Combine(Path.GetTempPath(), $"dst_{Guid.NewGuid():N}");
Directory.CreateDirectory(srcDir);
File.WriteAllText(Path.Combine(srcDir, "file.txt"), "content");
// Create zip with includeBaseDirectory=true for the test, then use Compress with includeRootDirectory
try
{
_strategy.Compress(srcDir, zipPath, true, Encoding.UTF8);
_strategy.Decompress(zipPath, destDir, Encoding.UTF8);
Assert.True(File.Exists(Path.Combine(destDir, "file.txt")) ||
Directory.Exists(Path.Combine(destDir, Path.GetFileName(srcDir))));
}
finally
{
if (Directory.Exists(srcDir)) Directory.Delete(srcDir, true);
if (File.Exists(zipPath)) File.Delete(zipPath);
if (Directory.Exists(destDir)) Directory.Delete(destDir, true);
}
}
}