forked from TheSuperHackers/GeneralsGameCode
-
Notifications
You must be signed in to change notification settings - Fork 9
Expand file tree
/
Copy pathSimulationMathCrc.cpp
More file actions
123 lines (98 loc) · 2.98 KB
/
SimulationMathCrc.cpp
File metadata and controls
123 lines (98 loc) · 2.98 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2026 TheSuperHackers
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PreRTS.h"
#include "Common/Diagnostic/SimulationMathCrc.h"
#include "Common/XferCRC.h"
#include "WWMath/matrix3d.h"
#include "WWMath/wwmath.h"
#include "GameLogic/FPUControl.h"
#include <math.h>
static void appendSimulationMathCrc(XferCRC &xfer)
{
Matrix3D matrix;
Matrix3D factorsMatrix;
matrix.Set(
4.1f, 1.2f, 0.3f, 0.4f,
0.5f, 3.6f, 0.7f, 0.8f,
0.9f, 1.0f, 2.1f, 1.2f);
factorsMatrix.Set(
WWMath::Sin(0.7f) * WWMath::Cos(2.3f),
WWMath::Cos(1.1f) * WWMath::Sin(1.1f),
WWMath::Tan(0.3f),
WWMath::Asin(0.967302263f),
WWMath::Acos(0.967302263f),
WWMath::Atan(0.967302263f) * WWMath::Sqrt(1.21f),
WWMath::Atan2(0.4f, 1.3f),
WWMath::Sin(0.2f) * WWMath::Cos(0.2f),
WWMath::Sqrt(0.4f) * WWMath::Tan(0.5f),
WWMath::Sqrt(55788.84375f),
WWMath::Acos(0.1f) * WWMath::Cos(2.3f),
WWMath::Asin(0.4f));
Matrix3D::Multiply(matrix, factorsMatrix, &matrix);
matrix.Get_Inverse(matrix);
xfer.xferMatrix3D(&matrix);
}
UnsignedInt SimulationMathCrc::calculate()
{
XferCRC xfer;
xfer.open("SimulationMathCrc");
setFPMode();
appendSimulationMathCrc(xfer);
#ifdef _WIN32
_fpreset();
#endif
xfer.close();
return xfer.getCRC();
}
static void appendSimulationMathCrcSystemMath(XferCRC &xfer)
{
Matrix3D matrix;
Matrix3D factorsMatrix;
matrix.Set(
4.1f, 1.2f, 0.3f, 0.4f,
0.5f, 3.6f, 0.7f, 0.8f,
0.9f, 1.0f, 2.1f, 1.2f);
factorsMatrix.Set(
sinf(0.7f) * cosf(2.3f),
cosf(1.1f) * sinf(1.1f),
tanf(0.3f),
asinf(0.967302263f),
acosf(0.967302263f),
atanf(0.967302263f) * sqrtf(1.21f),
atan2f(0.4f, 1.3f),
sinf(0.2f) * cosf(0.2f),
sqrtf(0.4f) * tanf(0.5f),
sqrtf(55788.84375f),
acosf(0.1f) * cosf(2.3f),
asinf(0.4f));
Matrix3D::Multiply(matrix, factorsMatrix, &matrix);
matrix.Get_Inverse(matrix);
xfer.xferMatrix3D(&matrix);
}
UnsignedInt SimulationMathCrc::calculateSystemMath()
{
XferCRC xfer;
xfer.open("SimulationMathCrc_SystemMath");
setFPMode();
appendSimulationMathCrcSystemMath(xfer);
#ifdef _WIN32
_fpreset();
#endif
xfer.close();
return xfer.getCRC();
}