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GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline Expand file tree Collapse file tree Original file line number Diff line number Diff line change 22#include " GameLogic/VictoryConditions.h"
33#include " Common/PlayerList.h"
44#include " GameLogic/GameLogic.h"
5+ // Initialize slot pointers first to ensure they're valid
6+ cleanUpSlotPointers ();
7+
8+
59#include " GameNetwork/FileTransfer.h"
610#include " GameClient/MapUtil.h"
711#include " GameClient/GameText.h"
@@ -542,4 +546,4 @@ void NGMPGame::StartCountdown()
542546 {
543547 pWS->SendData_CountdownStarted ();
544548 }
545- }
549+ }
Original file line number Diff line number Diff line change 1+ #include " GameNetwork/GeneralsOnline/NGMPGame.h"
2+ #include " GameLogic/VictoryConditions.h"
3+ #include " Common/PlayerList.h"
4+ #include " GameLogic/GameLogic.h"
5+ #include " GameNetwork/FileTransfer.h"
6+ #include " GameClient/MapUtil.h"
7+ #include " GameClient/GameText.h"
8+ #include " GameNetwork/GameSpyOverlay.h"
9+ #include " Common/RandomValue.h"
10+ #include " GameNetwork/GeneralsOnline/NGMP_interfaces.h"
11+ #include " GameNetwork/NetworkInterface.h"
12+ #include " Common/GlobalData.h"
13+ #include " GameClient/View.h"
14+
15+ NGMPGameSlot::NGMPGameSlot ()
16+ {
17+ GameSlot ();
18+ m_profileID = 0 ;
19+ m_wins = 0 ;
20+ m_losses = 0 ;
21+ m_rankPoints = 0 ;
22+ m_favoriteSide = 0 ;
23+ m_pingInt = 0 ;
24+ m_profileID = 0 ;
25+ m_pingStr.clear ();
26+ }
27+
28+ // NGMPGame ----------------------------------------
29+
30+ NGMPGame::NGMPGame ()
31+ {
32+ // Initialize slot pointers first to ensure they're valid
33+ cleanUpSlotPointers ();
34+
35+ NGMP_OnlineServices_LobbyInterface* pLobbyInterface = NGMP_OnlineServicesManager::GetInterface<NGMP_OnlineServices_LobbyInterface>();
36+ if (pLobbyInterface == nullptr )
37+ {
38+ // Ensure m_inGame is set to false even if we return early
39+ m_inGame = false ;
40+ return ;
41+ }
42+
43+ setLocalIP (0 );
44+
45+ m_ladderIP.clear ();
46+ m_ladderPort = 0 ;
47+
48+ enterGame (); // this is done on join in the GS impl, and must be called before setMap
49+
50+ // NGMP: Store map
51+ setMap (pLobbyInterface->GetCurrentLobbyMapPath ());
52+
53+ // init
54+ // init();
55+
56+ // NGMP: Populate slots
57+ UpdateSlotsFromCurrentLobby ();
58+ }
Original file line number Diff line number Diff line change 1+ #include " GameNetwork/GeneralsOnline/NGMPGame.h"
2+ #include " GameLogic/VictoryConditions.h"
3+ #include " Common/PlayerList.h"
4+ #include " GameLogic/GameLogic.h"
5+ #include " GameNetwork/FileTransfer.h"
6+ #include " GameClient/MapUtil.h"
7+ #include " GameClient/GameText.h"
8+ #include " GameNetwork/GameSpyOverlay.h"
9+ #include " Common/RandomValue.h"
10+ #include " GameNetwork/GeneralsOnline/NGMP_interfaces.h"
11+ #include " GameNetwork/NetworkInterface.h"
12+ #include " Common/GlobalData.h"
13+ #include " GameClient/View.h"
14+
15+ NGMPGameSlot::NGMPGameSlot ()
16+ {
17+ GameSlot ();
18+ m_profileID = 0 ;
19+ m_wins = 0 ;
20+ m_losses = 0 ;
21+ m_rankPoints = 0 ;
22+ m_favoriteSide = 0 ;
23+ m_pingInt = 0 ;
24+ m_profileID = 0 ;
25+ m_pingStr.clear ();
26+ }
27+
28+ // NGMPGame ----------------------------------------
29+
30+ NGMPGame::NGMPGame ()
31+ {
32+ // Initialize slot pointers first to ensure they're valid
33+ cleanUpSlotPointers ();
34+
35+ NGMP_OnlineServices_LobbyInterface* pLobbyInterface = NGMP_OnlineServicesManager::GetInterface<NGMP_OnlineServices_LobbyInterface>();
36+ if (pLobbyInterface == nullptr )
37+ {
38+ // Ensure m_inGame is set to false even if we return early
39+ m_inGame = false ;
40+ return ;
41+ }
42+
43+ setLocalIP (0 );
44+
45+ m_ladderIP.clear ();
46+ m_ladderPort = 0 ;
47+
48+ enterGame (); // this is done on join in the GS impl, and must be called before setMap
49+
50+ // NGMP: Store map
51+ setMap (pLobbyInterface->GetCurrentLobbyMapPath ());
52+
53+ // init
54+ // init();
55+
56+ // NGMP: Populate slots
57+ UpdateSlotsFromCurrentLobby ();
58+ }
Original file line number Diff line number Diff line change 1+ #include " GameNetwork/GeneralsOnline/NGMPGame.h"
2+ #include " GameLogic/VictoryConditions.h"
3+ #include " Common/PlayerList.h"
4+ #include " GameLogic/GameLogic.h"
5+ #include " GameNetwork/FileTransfer.h"
6+ #include " GameClient/MapUtil.h"
7+ #include " GameClient/GameText.h"
8+ #include " GameNetwork/GameSpyOverlay.h"
9+ #include " Common/RandomValue.h"
10+ #include " GameNetwork/GeneralsOnline/NGMP_interfaces.h"
11+ #include " GameNetwork/NetworkInterface.h"
12+ #include " Common/GlobalData.h"
13+ #include " GameClient/View.h"
14+
15+ NGMPGameSlot::NGMPGameSlot ()
16+ {
17+ GameSlot ();
18+ m_profileID = 0 ;
19+ m_wins = 0 ;
20+ m_losses = 0 ;
21+ m_rankPoints = 0 ;
22+ m_favoriteSide = 0 ;
23+ m_pingInt = 0 ;
24+ m_profileID = 0 ;
25+ m_pingStr.clear ();
26+ }
27+
28+ // NGMPGame ----------------------------------------
29+
30+ NGMPGame::NGMPGame ()
31+ {
32+ // Initialize slot pointers first to ensure they're valid
33+ cleanUpSlotPointers ();
34+
35+ NGMP_OnlineServices_LobbyInterface* pLobbyInterface = NGMP_OnlineServicesManager::GetInterface<NGMP_OnlineServices_LobbyInterface>();
36+ if (pLobbyInterface == nullptr )
37+ {
38+ // Ensure m_inGame is set to false even if we return early
39+ m_inGame = false ;
40+ return ;
41+ }
42+
43+ setLocalIP (0 );
44+
45+ m_ladderIP.clear ();
46+ m_ladderPort = 0 ;
47+
48+ enterGame (); // this is done on join in the GS impl, and must be called before setMap
49+
50+ // NGMP: Store map
51+ setMap (pLobbyInterface->GetCurrentLobbyMapPath ());
52+
53+ // init
54+ // init();
55+
56+ // NGMP: Populate slots
57+ UpdateSlotsFromCurrentLobby ();
58+ }
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