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// NGMP:NOTE: We count money here because mods etc sometimes change the starting money, so we dont want to hard code it, just create with whatever the client is telling us is a sensible amount
Copy file name to clipboardExpand all lines: GeneralsMD/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp
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@@ -2064,6 +2064,12 @@ void MapTransferLoadScreen::update( Int percent )
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TheNetwork->liteupdate();
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}
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// GENERALS ONLINE: this is ticked in game engine, but game engine doesnt tick for MP loads and map transfers are while(true)... when the host is complete and remotes arent... do a liteupdate like TheNetwork does
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if (NGMP_OnlineServicesManager::GetInstance() != nullptr)
if (NGMP_OnlineServicesManager::GetInstance() != nullptr && NGMP_OnlineServicesManager::GetInstance()->GetAuthInterface()->GetUserID() == -2) // dev account 1 doesnt have custom maps, always transfer
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