feat: Integrate Project Genie continuous building#62
feat: Integrate Project Genie continuous building#62Igor Holt (igor-holt) wants to merge 2 commits into
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- Fixed path mismatch in `scripts/genesis.cjs` to save dynamic 3D components to `mutations/` instead of `generated/`. - Replaced `@react-three/drei` materials in generated templates with lowercase intrinsic materials (`<meshPhysicalMaterial />`, `<meshPhongMaterial />`, `<meshStandardMaterial />`) to ensure runtime stability. - Updated `scripts/genesis.cjs` to create its log directory and point to `./logs/genesis_journal.jsonl`. - Appended `project-genie` application block to `ecosystem.config.cjs` so that the node daemon builds continuously alongside other Yennefer services. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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| Status | Name | Latest Commit | Preview URL | Updated (UTC) |
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Code Review
This pull request introduces the project-genie process and adds new frontend pages for the Yennefer Observatory, including a blog and a truth interface. It also refactors 3D material generation to use standard Three.js materials. Feedback identifies a missing fs module import in the genesis script, security risks from hardcoded API keys and insecure client-side access control, and recommends using relative paths instead of hardcoded external URLs for data fetching.
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com> Signed-off-by: Igor Holt <iholt@mymail.aacc.edu>
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| }, | ||
| { | ||
| name: 'project-genie', | ||
| script: './scripts/genesis.cjs', |
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Add rebuild step for project-genie mutations
project-genie is wired to run only scripts/genesis.cjs, which generates new .jsx files under the Observatory source tree, but this repository serves prebuilt yennefer-observatory/dist assets. In that deployment mode, newly written mutation files are not picked up at runtime because the bundle is static (and mutation discovery is compiled into the build), so continuous mutations produced after startup will never appear in the live UI unless this PM2 flow also triggers a frontend rebuild/reload.
Useful? React with 👍 / 👎.
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Pull request overview
Note
Copilot was unable to run its full agentic suite in this review.
Integrates a new “Project Genie” continuous build/mutation loop into the PM2 stack and adds generated UI/artifact outputs to the observatory.
Changes:
- Added a new generated mutation component and updated genesis script output paths/material generation.
- Added a new PM2 process (
project-genie) to run the genesis loop continuously. - Added/updated public and dist artifacts (evolution log and multiple generated HTML/CSS outputs).
Reviewed changes
Copilot reviewed 4 out of 9 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| yennefer-observatory/src/components/mutations/Createapulsinggolden.jsx | Adds a new R3F mutation component driven by balance. |
| yennefer-observatory/public/evolution.json | Appends a new log entry and updates lastUpdate. |
| yennefer-observatory/dist/truth.html | Adds a standalone HTML page with client-side fetching/graphing logic. |
| yennefer-observatory/dist/index.html | Adds generated app entry HTML referencing hashed assets. |
| yennefer-observatory/dist/blog.html | Adds a standalone blog HTML page that renders posts from JSON via DOM injection. |
| yennefer-observatory/dist/assets/index-7qJm4bM4.css | Adds generated/minified stylesheet artifact. |
| scripts/genesis.cjs | Changes output directories and material generation; ensures logs dir exists. |
| ecosystem.config.cjs | Adds a new PM2 app entry to run genesis continuously. |
| // Intensity scales with balance | ||
| const intensity = Math.min(1, balance * 10) | ||
| meshRef.current.scale.setScalar(1 + intensity * 0.2) |
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intensity can become negative if balance is negative, which will shrink the mesh and may cause surprising visuals. Clamp to a safe range (e.g., 0..1) and consider similarly clamping emissiveIntensity={0.5 + balance * 2} to avoid extreme values.
| import React, { useRef } from 'react' | ||
| import { useFrame } from '@react-three/fiber' | ||
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| export default function Createapulsinggolden({ balance = 0 }) { |
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The component name Createapulsinggolden is hard to read and doesn’t follow typical PascalCase word boundaries. Consider renaming to something like CreateAPulsingGolden (and aligning the filename) to improve discoverability and consistency.
| export default function Createapulsinggolden({ balance = 0 }) { | |
| export default function CreateAPulsingGolden({ balance = 0 }) { |
| GENESIS_LOOP: 'true', | ||
| FORCE_MUTATION: 'true', |
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This adds an always-on process that forces mutations continuously (GENESIS_LOOP + FORCE_MUTATION). If this PM2 config is used in production, it can cause unbounded file churn (commits/build artifacts), resource usage, and unpredictable runtime state. Consider gating this entry behind an explicit environment (e.g., only in a dev/staging ecosystem file) or defaulting FORCE_MUTATION to false unless explicitly enabled.
| GENESIS_LOOP: 'true', | |
| FORCE_MUTATION: 'true', | |
| GENESIS_LOOP: process.env.GENESIS_LOOP === 'true' ? 'true' : 'false', | |
| FORCE_MUTATION: process.env.FORCE_MUTATION === 'true' ? 'true' : 'false', |
This pull request integrates the simulated "Project Genie" live and continuous building process into the main PM2 core stack, enabling Yennefer to procedurally spawn stable React components on the fly.
PR created automatically by Jules for task 5946620699521847247 started by Igor Holt (@igor-holt)