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/**
* @license Apache-2.0
*
* Copyright (c) 2021 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdlib/strided/base/smap2.h"
#include "stdlib/strided/base/stride2offset.h"
#include <stdint.h>
/**
* Applies a binary function to single-precision floating-point strided input arrays and assigns results to a single-precision floating-point strided output array.
*
* @param N number of indexed elements
* @param X input array
* @param strideX X stride length
* @param Y input array
* @param strideY Y stride length
* @param Z destination array
* @param strideZ Z stride length
* @param fcn binary function to apply
*
* @example
* #include "stdlib/strided/base/smap2.h"
* #include <stdint.h>
*
* static float addf( const float x, const float y ) {
* return x + y;
* }
*
* const float X[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
* float Z[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
* const float Y[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
*
* const int64_t N = 6;
*
* stdlib_strided_smap2( N, X, 1, Y, 1, Z, 1, addf );
*/
void stdlib_strided_smap2( const int64_t N, const float *X, const int64_t strideX, const float *Y, const int64_t strideY, float *Z, const int64_t strideZ, float (*fcn)( float, float ) ) {
int64_t ix;
int64_t iy;
int64_t iz;
int64_t i;
if ( N <= 0 ) {
return;
}
ix = stdlib_strided_stride2offset( N, strideX );
iy = stdlib_strided_stride2offset( N, strideY );
iz = stdlib_strided_stride2offset( N, strideZ );
for ( i = 0; i < N; i++ ) {
Z[ iz ] = fcn( X[ ix ], Y[ iy ] );
ix += strideX;
iy += strideY;
iz += strideZ;
}
return;
}