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Textures: Guidance on Texture Compression Workflow for 3D Tiles (glTF 2.0) #254

@bertt

Description

@bertt

Current Behavior
Best practices for compressing textures in 3D Tiles using glTF 2.0 are not yet fully documented. There are several promising approaches for generating GPU-friendly compressed formats (like KTX2) that could be explored and integrated into 3D Tiles workflows.

Proposed Guidance

  • Recommended workflow for preparing and compressing textures before inclusion in 3D Tiles / glTF 2.0 assets.
  • Suggested tools for texture compression and guidance on integrating them efficiently into pipelines.
  • Best practices to maintain texture quality, performance, and file size optimization.
  • Considerations for incorporating compressed textures into automated 3D Tiles generation workflows.

Use Cases

  • Reducing 3D Tiles asset size for runtime delivery
  • Streamlining preprocessing of textures in automated 3D Tiles pipelines

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