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Copy pathobject_sets.hpp
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94 lines (79 loc) · 3.38 KB
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/*
* Copyright (c) 2019 - 2025 Geode-solutions
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#pragma once
#include <absl/container/flat_hash_map.h>
#include <geode/basic/uuid.hpp>
#include <geode/geometry/basic_objects/segment.hpp>
#include <geode/geometry/bounding_box.hpp>
#include <geode/geometry/point.hpp>
#include <geode/stochastic/spatial/object_neighborhood.hpp>
#include <geode/stochastic/spatial/object_set.hpp>
namespace geode
{
template < typename Type >
struct ObjectRef
{
const Type& object;
uuid set_id;
};
} // namespace geode
namespace geode
{
template < typename Type >
class ObjectSets
{
OPENGEODE_DISABLE_COPY( ObjectSets );
public:
ObjectSets() noexcept = default;
ObjectSets( ObjectSets&& ) noexcept = default;
ObjectSets& operator=( ObjectSets&& ) noexcept = default;
const ObjectSet< Type >& get_set( const uuid& set_id ) const;
const Type& get_object( const ObjectId& object_id ) const;
std::vector< ObjectId > get_all_object() const;
std::vector< ObjectId > get_objects_in_set( const uuid& set_id ) const;
index_t nb_sets() const;
index_t nb_objects_in_set( const uuid& set_id ) const;
index_t nb_objects() const;
uuid add_set( std::string_view name );
ObjectId add_object( Type&& object, const uuid& set_id, bool fixed );
void update_free_object( const ObjectId& object_id, Type&& object );
void remove_free_object( const ObjectId& object_id );
// Object neighbor search by ObjectId (always excludes self)
std::vector< ObjectId > neighbors( const ObjectId& object_id,
const std::vector< uuid >& targeted_set_ids,
double searching_distance ) const;
// Object neighbor search by arbitrary object (return self if in the
// object_set)
std::vector< ObjectId > neighbors( const Type& object,
const std::vector< uuid >& targeted_set_ids,
double searching_distance ) const;
std::string string() const;
private:
ObjectSet< Type >& get_set( const uuid& set_id );
// void update_neighborhood_remove_context( const ObjectId& object_id
// );
private:
absl::flat_hash_map< uuid, ObjectSet< Type > > sets_;
ObjectNeighborhood< Type::dim > neighborhood_;
};
} // namespace geode