-
1.0.13
- Included
metafiles to fix example scenes
- Included
-
1.0.11
- Force text asset serialization
-
1.0.1
- Test scenes
11. Polygon triangulation (1)11. Polygon triangulation (2)
Polygon.UpdatePointPositionsWithSource()- Update child transforms
- Test scenes
-
1.0.0
- Triangulation
- Resolved issue with inner triangles
- Skip triangles if centroid not contained by polygon
- Resolved issue with inner triangles
SourceMesh- Component to feed
MeshFiltercomponents
- Component to feed
Polygon/Segment- Added
coordinatesto processWorld/Localcoordinates
- Added
- Triangulation
-
0.9.7
- Triangulation
- Feature ready (
Triangle.Netbeta 4 hooked up) - API is not quiet done yet
- Feature ready (
- Triangulation
-
0.9.5
- Namings
- Model classes namespaced into
Model - Source classes namespaced into
SourceComponents.PolygonSourceisSource.PolygonComponents.SegmentSourceisSource.SegmentpointTransformsispoints
- Updated controllers in
Scenes/Controllers
- Model classes namespaced into
- Namings
-
0.9.0
- Added
TriangleNetAddOns - Added
UnityEngineAdOns
- Added
-
0.8.3
- Added
ClipperAddOns
- Added
-
0.8.2
PolygonSource- Offset now can be manipulated at runtime
- Maintain the original polygon, so offset polygon can be recalculated any time
- Offset now can be manipulated at runtime
-
0.8.0
- Test scenes
8. Segment-Segment intersection point9. Polygon offset10. Multiple polygon centroid ExtendedPolygonLineRenderer- Winding and area hooks moved down here
- Test scenes
-
0.7.0
- Test scenes
4. Polygon-Segment containment5. Polygon-Polygon containment6. Vertex facing7. Polygon area, Polygon winding Segment(withSegmentLineRenderer)- Can now draw normals
normalandperpendicularcalculations moved up fromEdge
Polygon- Fixed
area(sowinding) calculations
- Fixed
- Test scenes
-
0.6.0
- Test scenes
5. Polygon-Polygon containment (1)5. Polygon-Polygon containment (2)
- Test scenes
-
0.5.9
- Polygon / segment sources now can be updates on
UpdateorLateUpdate - Test scenes
- Updated update modes
- Polygon / segment sources now can be updates on
-
0.5.8
- Test scenes
3. Polygon permiter-Point containment (Default)4. Polygon-Segment containment
- Polygon / segment sources use world position (!) instead local
- Line renderers use world positions as well (both segment and polygon)
- Polygon and segment sources can be updated on
LateUpdate()
- Test scenes
-
0.5.7
- Test scene
2. Polygon permiter-Point containment (Precise)
- Test scene
-
0.5.6
- Test scene
1. Polygon-Segment intersection
- Test scene
-
0.5.5
- Only calculated winding direction
- Removed option to define polygon winding
- Removed distinct
_signedAreaareais always (!) signed
- Polygon calculations grouped together
- Renamed to simply
winding
GeometryCentroidOfPolygonsuseareadirectly (being always signed)
- Only calculated winding direction
-
0.5.1
- Added
Lines(renderer classes) - Added
Scenes- Yet with a single scene
0. Polygon-point containment
- Yet with a single scene
- Added
-
0.5.0
- Added the root
Geometry.csstatic class - Added
Vector2/Vector3extensions - Added
AddOns(yet disabled) - Added
Components - Added
Editorscripts - Added
Modelclasses - Added regions, XML-Doc summaries
- Update
README.md
- Added the root
-
0.0.2
- Added
Clippersubmodule - Added
Triangle.NETsubmodule
- Added
-
0.0.1
- Ignore
.metafiles (no value for script assets)
- Ignore
-
0.0.0
- Initial commit