Eliminate ByteBuf copy in chunk translator#6311
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onebeastchris merged 1 commit intoApr 21, 2026
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Pull request overview
This PR aims to reduce chunk translation overhead by removing an intermediate byte[] copy when building the Bedrock LevelChunkPacket, instead passing a Netty ByteBuf slice directly.
Changes:
- Removes copying
ByteBufcontents into abyte[]and wrapping it again for the packet payload. - Sends
LevelChunkPacketwithbyteBuf.retainedSlice()as the data payload. - Switches the output buffer allocation from
ByteBufAllocator.DEFAULT.ioBuffer(size)toUnpooled.buffer(size).
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The chunk translator was copying the ByteBuf into a byte array and then wrapping it again into a new buffer for the packet. That means every chunk that gets sent briefly exists twice in memory. Removed that extra copy by passing the buffer directly to the packet via
retainedSlice(). This cuts memory usage per chunk in half during translation and reduces GC pressure, especially noticeable when players are loading lots of chunks at once.