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AddSnakeAction.cpp
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77 lines (64 loc) · 2.18 KB
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#include "AddSnakeAction.h"
#include "Input.h"
#include "Output.h"
#include "Snake.h"
AddSnakeAction::AddSnakeAction(ApplicationManager* pApp) : Action(pApp)
{
// Initializes the pManager pointer of Action with the passed pointer
}
AddSnakeAction::~AddSnakeAction()
{
}
void AddSnakeAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// Read the startPos parameter
pOut->PrintMessage("New Snake: Click on its Start Cell ...");
startPos = pIn->GetCellClicked();
// Read the endPos parameter
pOut->PrintMessage("New Snake: Click on its End Cell ...");
endPos = pIn->GetCellClicked();
///TODO: Make the needed validations on the read parameters
while (!(endPos.HCell() == startPos.HCell()) || !(endPos.VCell() > startPos.VCell()) || startPos.GetCellNum() == 99)
{
pOut->PrintMessage("Invalid Positioning, Try Again");
pIn->GetCellClicked();
pOut->PrintMessage("New Snake: Click on its Start Cell ...");
startPos = pIn->GetCellClicked();
pOut->PrintMessage("New Snake: Click on its End Cell ...");
endPos = pIn->GetCellClicked();
}
// Clear messages
pOut->ClearStatusBar();
}
// Execute the action
void AddSnakeAction::Execute()
{
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
ReadActionParameters();
// Create a Ladder object with the parameters read from the user
Snake* pSnake = new Snake(startPos, endPos);
Grid* pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager
if (!pGrid->IsOverlapping(pSnake))
{
// Add the card object to the GameObject of its Cell:
bool added = pGrid->AddObjectToCell(pSnake);
// if the GameObject cannot be added
if (!added)
{
// Print an appropriate message
pGrid->PrintErrorMessage("Error: Cell already has an object ! Click to continue ...");
delete pSnake;
}
// Here, the ladder is created and added to the GameObject of its Cell, so we finished executing the AddLadderAction
}
else
{
pGrid->PrintErrorMessage("Error: Overlapping objects ! Click to continue ...");
delete pSnake;
}
}