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35 lines (28 loc) · 874 Bytes
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DeleteGameObjectAction.cpp
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35 lines (28 loc) · 874 Bytes
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#include "DeleteGameObjectAction.h"
#include "Input.h"
#include "Output.h"
#include "GameObject.h"
DeleteGameObjectAction::DeleteGameObjectAction(ApplicationManager* pApp) : Action(pApp) {
}
DeleteGameObjectAction:: ~DeleteGameObjectAction() {
}
void DeleteGameObjectAction::ReadActionParameters() {
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
pOut->PrintMessage("Click on the object you want to delete...");
Pos = pIn->GetCellClicked();
if (Pos.IsValidCell()) {
if (pGrid->GetGameObjectOfCell(Pos) == NULL) {
pGrid->PrintErrorMessage("Error Cell Has No Object...");
}
}
pOut->ClearStatusBar();
}
void DeleteGameObjectAction::Execute()
{
ReadActionParameters();
Grid* pGrid = pManager->GetGrid();
delete pGrid->RemoveObjectFromCell(Pos);
}