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Ladder.cpp
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100 lines (77 loc) · 2.25 KB
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#include "Ladder.h"
#include "Snake.h"
int Ladder::LadderCount = 0;
Ladder::Ladder(const CellPosition& startCellPos, const CellPosition& endCellPos) : GameObject(startCellPos)
{
this->endCellPos = endCellPos;
LadderCount++;
///TODO: Do the needed validation
}
void Ladder::Draw(Output* pOut) const
{
pOut->DrawLadder(position, endCellPos);
}
void Ladder::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) to implement this function ==
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// 1- Print a message "You have reached a ladder. Click to continue ..." and wait mouse click
pOut->PrintMessage("You have reached a ladder. Click to continue ...");
pIn->GetCellClicked();
pOut->ClearStatusBar();
// 2- Apply the ladder's effect by moving the player to the endCellPos
// Review the "pGrid" functions and decide which function can be used for that
pGrid->UpdatePlayerCell(pPlayer, endCellPos);
}
CellPosition Ladder::GetEndPosition() const
{
return endCellPos;
}
int Ladder::GetLadderCount()
{
return LadderCount;
}
bool Ladder::IsOverlapping(GameObject* newObj) const
{
Ladder* pLad = dynamic_cast<Ladder*>(newObj);
if (pLad)
{
if (pLad->GetEndPosition().VCell() <= GetPosition().VCell() && pLad->GetPosition().VCell() >= GetPosition().VCell())
{
return true;
}
if (GetEndPosition().VCell() <= newObj->GetPosition().VCell() && GetPosition().VCell() >= newObj->GetPosition().VCell())
{
return true;
}
}
Snake* pSna = dynamic_cast<Snake*>(newObj);
if (pSna)
{
if (GetEndPosition().GetCellNum() == pSna->GetPosition().GetCellNum())
return true;
if (GetPosition().GetCellNum() == pSna->GetEndPosition().GetCellNum())
return true;
}
return false;
}
void Ladder::Save(ofstream& OutFile, int Type)
{
if (Type == 0) {
GameObject::Save(OutFile, Type);
OutFile << this->GetEndPosition().GetCellNum() << endl;
}
}
void Ladder::Load(ifstream& Infile)
{
int StartPos, EndPos;
Infile >> StartPos >> EndPos;
this->position = CellPosition::GetCellPositionFromNum(StartPos);
this->endCellPos = CellPosition::GetCellPositionFromNum(EndPos);
}
Ladder::~Ladder()
{
LadderCount--;
}