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Snake.cpp
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104 lines (78 loc) · 2.34 KB
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#include "Snake.h"
#include "Ladder.h"
int Snake::SnakeCount = 0;
Snake::Snake(const CellPosition& startCellPos, const CellPosition& endCellPos) : GameObject(startCellPos)
{
this->endCellPos = endCellPos;
SnakeCount++;
///TODO: Do the needed validation
}
void Snake::Draw(Output* pOut) const
{
pOut->DrawSnake(position, endCellPos);
}
void Snake::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// == Here are some guideline steps (numbered below) to implement this function ==
// 1- Print a message "You have reached a Snake. Click to continue ..." and wait mouse click
pOut->PrintMessage("You have reached a Snake. Click to continue ...");
pIn->GetCellClicked();
pOut->ClearStatusBar();
// 2- Apply the Snake's effect by moving the player to the endCellPos
// Review the "pGrid" functions and decide which function can be used for that
pGrid->UpdatePlayerCell(pPlayer, endCellPos);
}
bool Snake::IsOverlapping(GameObject* newObj) const
{
Snake* pSna = dynamic_cast <Snake*> (newObj);
if (pSna)
{
if (GetEndPosition().VCell() >= newObj->GetPosition().VCell() && GetPosition().VCell() <= newObj->GetPosition().VCell())
{
return true;
}
if (pSna->GetEndPosition().VCell() >= GetPosition().VCell() && pSna->GetPosition().VCell() <= GetPosition().VCell())
{
return true;
}
}
Ladder* pLad = dynamic_cast<Ladder*>(newObj);
if (pLad)
{
if (GetEndPosition().GetCellNum() == pLad->GetPosition().GetCellNum())
return true;
if (GetPosition().GetCellNum() == pLad->GetEndPosition().GetCellNum())
return true;
}
return false;
}
CellPosition Snake::GetEndPosition() const
{
return endCellPos;
}
int Snake::GetSnakeCount()
{
return SnakeCount;
}
void Snake::Save(ofstream& OutFile, int Type)
{
if (Type == 1) {
GameObject::Save(OutFile, Type);
//OutFile << this->GetPosition().GetCellNum() << " " << this->GetEndPosition().GetCellNum()<<endl;
OutFile << this->GetEndPosition().GetCellNum() << endl;
}
}
void Snake::Load(ifstream& Infile)
{
int StartPos, EndPos;
Infile >> StartPos >> EndPos;
this->position = CellPosition::GetCellPositionFromNum(StartPos);
this->endCellPos = CellPosition::GetCellPositionFromNum(EndPos);
}
Snake::~Snake()
{
SnakeCount--;
}