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chore(release): 1.0.0-preview.3 [skip ci]
# [1.0.0-preview.3](v1.0.0-preview.2...v1.0.0-preview.3) (2021-05-16) ### Features * Add Channels to Database/Imporve Editor UI ([6a376a2](6a376a2))
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CHANGELOG.md

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# [1.0.0-preview.3](https://github.com/GhooTS/GTScriptableVariable/compare/v1.0.0-preview.2...v1.0.0-preview.3) (2021-05-16)
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### Features
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* Add Channels to Database/Imporve Editor UI ([6a376a2](https://github.com/GhooTS/GTScriptableVariable/commit/6a376a2c8bea597ccdb2d9e0ce40177da76b3a90))
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# [1.0.0-preview.2](https://github.com/GhooTS/GTScriptableVariable/compare/v1.0.0-preview.1...v1.0.0-preview.2) (2021-05-09)
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package.json

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{
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"name": "com.biernat-krzysztof.gt-variable",
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"displayName": "GTVariable",
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"version": "1.0.0-preview.2",
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"version": "1.0.0-preview.3",
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"unity": "2019.3",
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"description": "This repository is based on Ryan Hipple Talk about Game Architecture with Scriptable Objects and containe collection of wrappers that can help you manage dependancies between systems/components. Make sure to be familiar with concept of scriptable objects, because they are the core of this package.",
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"keywords": [

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