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38 lines (29 loc) · 1.2 KB
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import pygame
class Alien(pygame.sprite.Sprite):
"""Class representing one alien"""
def __init__(self, ai_settings, screen):
"""Initializing an alien and setting it init position"""
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# Downloading an alien image and setting up rect attribute
self.image = pygame.image.load("images/alien.bmp")
self.rect = self.image.get_rect()
# Every new alien appears on the left top edge of the screen
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Saving an exact position of an alien
self.c = float(self.rect.x)
def draw_alien(self):
"""Displaying an alien in current position"""
self.screen.blit(self.image, self.rect)
def check_edge(self):
"""Returns True if alien reaches screen edge"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
self.x += self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction
self.rect.x = self.x